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Song-Mad Treachery // Song-Mad Ruins ZNR

Other printings of "Song-Mad Treachery // Song-Mad Ruins": ZNR #165 ZNR #165

Card

id105763
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colors
defense
duelDeck
edhrecRank5699
edhrecSaltiness0.16
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameSong-Mad Ruins
finishesnonfoil, foil
flavorName
flavorText"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameSong-Mad Treachery // Song-Mad Ruins
number165
originalPrintings
originalReleaseDate
originalTextSong-Mad Ruins enters the battlefield tapped.
{T}: Add {R}.
//Hint about front face//
Sorcery
{3}{R}{R}
otherFaceIds00810124-9bb5-5981-8385-941cb2783a74
power
printingsZNR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {R}.
toughness
typeLand
typesLand
uuid214bc31f-aba3-56b9-b2dc-028759edf38e
variations
watermark
setNameZendikar Rising

Identifiers

id105763
cardKingdomEtchedId
cardKingdomFoilId237711
cardKingdomId237087
cardsphereFoilId70350
cardsphereId70351
deckboxId52753
mcmId495664
mcmMetaId316484
mtgArenaId73368
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0730ec33-5f58-5664-8b5f-86a583fbc453
mtgoFoilId
mtgoId83307
multiverseId491808
scryfallCardBackId
scryfallId782ca27f-9f18-476c-b582-89c06fb2e322
scryfallIllustrationIdf0fc6f1c-4373-4436-ad01-b80eae28b68c
scryfallOracleId81b61770-2ed5-4a50-84d0-97790002fc5a
tcgplayerEtchedProductId
tcgplayerProductId221970
uuid214bc31f-aba3-56b9-b2dc-028759edf38e

Legalities

id105763
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid214bc31f-aba3-56b9-b2dc-028759edf38e
vintageLegal

Purchase URLs

id105763
cardKingdomhttps://mtgjson.com/links/a9f2bf057860e948
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/01f0f0eb83345212
cardmarkethttps://mtgjson.com/links/5c8fdc8f1f653e35
tcgplayerhttps://mtgjson.com/links/7eb8268f6a3e0fca
tcgplayerEtched
uuid214bc31f-aba3-56b9-b2dc-028759edf38e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified谵曲变节 // 谵曲遗迹谵曲遗迹「他们把这里叫做魅歌城,但那诡异旋律根本不能叫歌。它们只会钻进你的脑子里,让你完全无法理智思考。」
~海户探险队的耶悟茨
谵曲遗迹须横置进战场。
{T}:加{R}。
法术
{3}{R}{R}
494651
Chinese Traditional譫曲變節 // 譫曲遺跡譫曲遺跡「他們把這裡叫做魅歌城,但那詭異旋律根本不能叫歌。它們只會鑽進你的腦子裡,讓你完全無法理智思考。」
~海戶探險隊的耶悟茨
譫曲遺跡須橫置進戰場。
{T}:加{R}。
巫術
{3}{R}{R}
494967
FrenchTraîtrise du folchant // Ruines du folchantRuines du folchant« On l'appelle la Cité Chantante, mais ces sons étranges ne sont pas de la musique. Ils s'insinuent dans votre cerveau jusqu'à ce que toute pensée rationnelle devienne impossible. »
—Yavotz, corps expéditionnaire de Porte des Mers
TerrainLes Ruines du folchant arrivent sur le champ de bataille engagées.
{T} : Ajoutez {R}.
Rituel
{3}{R}{R}
492755
GermanIrrklang-Verrat // Irrklang-RuinenIrrklang-Ruinen„Sie wird die Singende Stadt genannt, aber diese schaurigen Geräusche sind keine Musik. Sie schlängeln sich in dein Gehirn, bis das Denken unmöglich ist."
—Yavotz aus Seetors Expeditionsgildenhaus
LandDie Irrklang-Ruinen kommen getappt ins Spiel.
{T}: Erzeuge {R}.
Hexerei
{3}{R}{R}
492123
ItalianTradimento del Canto di Follia // Rovine del Canto di FolliaRovine del Canto di Follia"La chiamano Città Canora, ma quei suoni inquietanti non sono musica. Si insinuano nel cervello come vermi finché pensare razionalmente diventa impossibile."
—Yavotz, Casa di Spedizioni di Portale Marino
TerraLe Rovine del Canto di Follia entrano nel campo di battaglia TAPpate.
{T}: Aggiungi {R}.
Stregoneria
{3}{R}{R}
493071
Japanese歌狂いの裏切り // 歌狂いの遺跡歌狂いの遺跡「歌う都と呼ばれているが、あの不気味な音は音楽ではない。虫のように人々の頭に這い込んで、正常な思考を不可能にするのだ。」
――海門探検協会のイェイヴツ
土地歌狂いの遺跡はタップ状態で戦場に出る。
{T}:{R}を加える。
ソーサリー
{3}{R}{R}
493387
Korean노래에 미친 배신 // 노래에 미친 폐허노래에 미친 폐허"사람들은 그곳을 노래하는 도시라고 부르지만, 그 기괴한 소리는 음악이 아니야. 그 소리는 머리 속을 파고들어가서 이성적인 생각을 할 수 없게 만들어 버린다고."
—바다 관문 탐험 가문, 야봇츠
대지노래에 미친 폐허는 탭된 채로 전장에 들어온다.
{T}: {R}를 추가한다.
집중마법
{3}{R}{R}
493703
Portuguese (Brazil)Traição da Canção da Loucura // Ruínas da Canção da LoucuraRuínas da Canção da Loucura"Chamam aquilo de Cidade Cantante, mas aquele som sinistro não é música. Ele entra no cérebro como um verme até ser impossível raciocinar."
— Yavotz, Casa Expedicionária de Portão Marinho
TerrenoRuínas da Canção da Loucura entra no campo de batalha virada.
{T}: Adicione {R}.
Feitiço
{3}{R}{R}
494019
RussianКоварство Песни Безумия // Руины Песни БезумияРуины Песни Безумия«Его называют Поющим Городом, но эти жуткие звуки — не музыка. Они пробираются тебе в голову, пока в ней не остается места для разума».
— Явоц из Мореградского экспедиционного дома
ЗемляРуины Песни Безумия выходят на поле битвы повернутыми.
{T}: добавьте {R}.
Волшебство
{3}{R}{R}
494335
SpanishTraición de Canción Enloquecedora // Ruinas de Canción EnloquecedoraRuinas de Canción EnloquecedoraLa llaman la Ciudad del Canto, pero esos sonidos espeluznantes no son música. Serpentean hasta tu cerebro y te impiden pensar de forma racional".
—Yávotz, Casa expedicionaria de Portal Marino
TierraLas Ruinas de Canción Enloquecedora entran al campo de batalla giradas.
{T}: Agrega {R}.
Conjuro
{3}{R}{R}
492439

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25Song-Mad Treachery can target any creature, even one that's untapped or one you already control.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

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