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Puppeteer Clique CLB

Other printings of "Puppeteer Clique": SHM #75 MM2 #91 WOC #115 C17 #121 NCC #257 CLB #769

Card

id18840
artistDaren Bader
artistIds7da1a585-c875-45e4-b322-5da9e8e1f651
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2448
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
namePuppeteer Clique
number769
originalPrintings
originalReleaseDate
originalTextFlying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsC17, CLB, MM2, NCC, SHM, WOC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['754656b3-e670-5f33-b3eb-5f1b56fe6599', 'ae9ef0cb-c344-534f-94c0-fc2b0138d19e']}
subsets
subtypesFaerie, Wizard
supertypes
textFlying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Faerie Wizard
typesCreature
uuid8e3708d0-28dd-56e5-8dd7-10be6d052c6a
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18840
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262148
cardsphereFoilId
cardsphereId89560
deckboxId65885
mcmId661911
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id59d6561e-b759-5756-ad95-f1fb536fa728
mtgoFoilId
mtgoId
multiverseId567586
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId65fd8dba-0aca-4b47-9b4b-19d5c77cf8f3
scryfallIllustrationIdffe56075-72ed-4fab-9fd6-20839f95a74b
scryfallOracleId00e0b103-892c-49b3-836d-867fff197bbd
tcgplayerEtchedProductId
tcgplayerProductId273716
uuid8e3708d0-28dd-56e5-8dd7-10be6d052c6a

Legalities

id18840
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid8e3708d0-28dd-56e5-8dd7-10be6d052c6a
vintageLegal

Purchase URLs

id18840
cardKingdomhttps://mtgjson.com/links/4dfc6b8c9ef0843c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9551afd076a82a37
tcgplayerEtched
uuid8e3708d0-28dd-56e5-8dd7-10be6d052c6a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified操偶聚群生物 — 仙灵/法术师飞行
当操偶聚群进战场时,将目标生物牌在你的操控下从对手的坟墓场放进战场。它获得敏捷异能。在你的下一个结束步骤开始时,将它放逐。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)
569546
Chinese Traditional操偶聚群生物 ~仙靈/魔法師飛行
當操偶聚群進戰場時,將目標生物牌在你的操控下從對手的墳墓場放進戰場。它獲得敏捷異能。在你的下一個結束步驟開始時,將它放逐。
留存(當此生物死去時,若其上沒有-1/-1指示物,則將它在其擁有者的操控下移回戰場,且上面有一個-1/-1指示物。)
569791
FrenchClique des marionnettistesCréature — peuple fée et sorcierVol
Quand la Clique des marionnettistes arrive sur le champ de bataille, mettez sur le champ de bataille, sous votre contrôle, une carte de créature ciblée depuis le cimetière d'un adversaire. Elle acquiert la célérité. Au début de votre prochaine étape de fin, exilez-la.
Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
568321
GermanPuppenspieler-CliqueKreatur — Feenwesen, ZaubererFliegend
Wenn die Puppenspieler-Clique ins Spiel kommt, bringe eine Kreaturenkarte deiner Wahl aus dem Friedhof eines Gegners unter deiner Kontrolle ins Spiel. Sie erhält Eile. Schicke sie zu Beginn deines nächsten Endsegments ins Exil.
Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
567831
ItalianCricca di BurattinaiCreatura — Mago SpiritelloVolare
Quando la Cricca di Burattinai entra nel campo di battaglia, metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio dal cimitero di un avversario. Ha rapidità. All'inizio della tua prossima sottofase finale, esiliala.
Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)
568566
Japaneseくぐつ師の徒党クリーチャー — フェアリー・ウィザード飛行
くぐつ師の徒党が戦場に出たとき、対戦相手の墓地にあるクリーチャー・カード1枚を対象とする。それをあなたのコントロール下で戦場に出す。それは速攻を得る。次のあなたの終了ステップの開始時に、それを追放する。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。)
568811
Portuguese (Brazil)Facção TiteriteiraCriatura — Fada MagoVoar
Quando Facção Titeriteira entrar no campo de batalha, coloque no campo de batalha sob seu controle o card de criatura alvo do cemitério de um oponente. Ele ganha ímpeto. No início de sua próxima etapa final, exile-o.
Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)
569056
RussianКлика КукловодовСущество — Фея ЧародейПолет
Когда Клика Кукловодов выходит на поле битвы, положите целевую карту существа из кладбища оппонента на поле битвы под вашим контролем. Она получает Ускорение. Изгоните ее в начале вашего следующего заключительного шага.
Упорство (Когда это существо умирает, если на нем не было ни одного жетона -1/-1, верните его на поле битвы под контролем его владельца с одним жетоном -1/-1 на нем.)
569301
SpanishPandilla de titiriterosCriatura — Hechicero hadaVuela.
Cuando la Pandilla de titiriteros entre al campo de batalla, pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio de un oponente. Gana la habilidad de prisa. Al comienzo de tu próximo paso final, exíliala.
Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)
568076

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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