← Back Card Profile (by Name)

Nightmare FBB

Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412

Card

id32404
artistMelissa A. Benson
artistIds9ade7727-1436-4828-9a1d-487c3d2ad1d9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13332
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageFrench
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameNightmare
number120
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power*
printings10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeFBB
side
signature
sourceProducts
subsets
subtypesNightmare, Horse
supertypes
textFlying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
toughness*
typeCreature — Nightmare Horse
typesCreature
uuid5fd79223-a2fb-5dfa-b9ab-2ce3f8f11672
variations
watermark
setNameForeign Black Border

Identifiers

id32404
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId15205
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id866f4563-1eed-5d46-8943-9f11f6ccf305
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf2838473-8e2a-48c9-bd6a-25c79c66d43b
scryfallIllustrationIdb47ac44f-33c0-4c6f-adc0-fe066c4afa83
scryfallOracleId375932e6-1b3e-48dc-8154-9b664c3add34
tcgplayerEtchedProductId
tcgplayerProductId109766
uuid5fd79223-a2fb-5dfa-b9ab-2ce3f8f11672

Legalities

id32404
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodernLegal
standard
standardbrawl
timelessLegal
uuid5fd79223-a2fb-5dfa-b9ab-2ce3f8f11672
vintageLegal

Purchase URLs

id32404
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/2b522f7a6d85cde8
tcgplayerEtched
uuid5fd79223-a2fb-5dfa-b9ab-2ce3f8f11672

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCheval de cauchemar
GermanNachtmahrBeschwörung eines NachtmahrsKann fliegen.
Stärke und Widerstandskraft des Nachtmahrs entsprechen der Anzahl der Sümpfe, die der Beherrscher im Spiel hat.
ItalianIncubo

Rulings

datetext
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

Tip: bookmark this page with your query parameters for quick access.