Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412
| id | 17112 |
|---|---|
| artist | Melissa A. Benson |
| artistIds | 9ade7727-1436-4828-9a1d-487c3d2ad1d9 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 13332 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength. |
| frameEffects | |
| frameVersion | 1993 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {5}{B} |
| manaValue | 6 |
| name | Nightmare |
| number | 119 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | * |
| printings | 10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CED |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['db044702-4496-5b06-989e-818a08fd0322']} |
| subsets | |
| subtypes | Nightmare, Horse |
| supertypes | |
| text | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. |
| toughness | * |
| type | Creature — Nightmare Horse |
| types | Creature |
| uuid | 1976bc40-5d81-57ce-b7e8-9aab3a26c689 |
| variations | |
| watermark | |
| setName | Collectors' Edition |
| id | 17112 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 110842 |
| cardsphereFoilId | |
| cardsphereId | 9074 |
| deckboxId | 23872 |
| mcmId | 16976 |
| mcmMetaId | 3890 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e7f12b73-088e-5372-bb24-21eadca48167 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 98784b63-d263-4abc-aabb-a092e6ecc788 |
| scryfallId | 143eecbb-4434-483c-81e1-4b8690b1cd70 |
| scryfallIllustrationId | b47ac44f-33c0-4c6f-adc0-fe066c4afa83 |
| scryfallOracleId | 375932e6-1b3e-48dc-8154-9b664c3add34 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 97567 |
| uuid | 1976bc40-5d81-57ce-b7e8-9aab3a26c689 |
| id | 17112 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 1976bc40-5d81-57ce-b7e8-9aab3a26c689 |
| vintage |
| id | 17112 |
|---|---|
| cardKingdom | https://mtgjson.com/links/02f036c9dd84b5c0 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/02245e7d8f6f2d46 |
| tcgplayer | https://mtgjson.com/links/1a4a03d8254a7797 |
| tcgplayerEtched | |
| uuid | 1976bc40-5d81-57ce-b7e8-9aab3a26c689 |
No foreign data.
| date | text |
|---|---|
| 2008-04-01 | If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. |
| 2009-10-01 | Nightmare’s power and toughness changes as the number of Swamps you control changes. |
| 2013-07-01 | Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. |
| 2013-07-01 | The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. |
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