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Nightmare CED

Other printings of "Nightmare": PLST #W17-17 W16 #8 W17 #17 ANB #54 M10 #107 M14 #108 30A #115 LEA #118 2ED #119 CED #119 CEI #119 LEB #119 3ED #120 FBB #120 SUM #120 6ED #146 4BB #150 4ED #150 7ED #150 7ED #150★ 8ED #150 8ED #150★ 9ED #150 9ED #150★ 10E #164 10E #164★ 5ED #184 M15 #276 ORI #282 30A #412

Card

id17112
artistMelissa A. Benson
artistIds9ade7727-1436-4828-9a1d-487c3d2ad1d9
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13332
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameNightmare
number119
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power*
printings10E, 2ED, 30A, 3ED, 4BB, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, ANB, CED, CEI, FBB, LEA, LEB, M10, M14, M15, ORI, PLST, SUM, W16, W17
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCED
side
signature
sourceProducts{'nonfoil': ['db044702-4496-5b06-989e-818a08fd0322']}
subsets
subtypesNightmare, Horse
supertypes
textFlying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
toughness*
typeCreature — Nightmare Horse
typesCreature
uuid1976bc40-5d81-57ce-b7e8-9aab3a26c689
variations
watermark
setNameCollectors' Edition

Identifiers

id17112
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId110842
cardsphereFoilId
cardsphereId9074
deckboxId23872
mcmId16976
mcmMetaId3890
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide7f12b73-088e-5372-bb24-21eadca48167
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId98784b63-d263-4abc-aabb-a092e6ecc788
scryfallId143eecbb-4434-483c-81e1-4b8690b1cd70
scryfallIllustrationIdb47ac44f-33c0-4c6f-adc0-fe066c4afa83
scryfallOracleId375932e6-1b3e-48dc-8154-9b664c3add34
tcgplayerEtchedProductId
tcgplayerProductId97567
uuid1976bc40-5d81-57ce-b7e8-9aab3a26c689

Legalities

id17112
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1976bc40-5d81-57ce-b7e8-9aab3a26c689
vintage

Purchase URLs

id17112
cardKingdomhttps://mtgjson.com/links/02f036c9dd84b5c0
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/02245e7d8f6f2d46
tcgplayerhttps://mtgjson.com/links/1a4a03d8254a7797
tcgplayerEtched
uuid1976bc40-5d81-57ce-b7e8-9aab3a26c689

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-04-01If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
2009-10-01Nightmare’s power and toughness changes as the number of Swamps you control changes.
2013-07-01Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
2013-07-01The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

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