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Lantern Scout BFZ

Other printings of "Lantern Scout": BFZ #37 PBFZ #37s

Card

id11401
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank15007
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextHedron lanterns fend off more than just the darkness.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRally
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameLantern Scout
number37
originalPrintings
originalReleaseDate
originalTextRally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
otherFaceIds
power3
printingsBFZ, PBFZ
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypesHuman, Scout, Ally
supertypes
textRally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
toughness2
typeCreature — Human Scout Ally
typesCreature
uuid8621fc9c-e4d6-5978-89e6-46c39c3b8c71
variations
watermark
setNameBattle for Zendikar

Identifiers

id11401
cardKingdomEtchedId
cardKingdomFoilId202883
cardKingdomId202479
cardsphereFoilId6631
cardsphereId6632
deckboxId29860
mcmId284370
mcmMetaId220641
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide0456e56-3f8e-5efd-a467-7d7f614f4324
mtgoFoilId58554
mtgoId58553
multiverseId401938
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfea3b271-226d-4223-8be8-51b5b2b7cae8
scryfallIllustrationId418ee606-e284-4d73-bd3e-a37fd994be97
scryfallOracleId803f2f95-533e-4b5a-8ede-d00fad779430
tcgplayerEtchedProductId
tcgplayerProductId104739
uuid8621fc9c-e4d6-5978-89e6-46c39c3b8c71

Legalities

id11401
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid8621fc9c-e4d6-5978-89e6-46c39c3b8c71
vintageLegal

Purchase URLs

id11401
cardKingdomhttps://mtgjson.com/links/09aef991ef3814a4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3cdc64c522341e19
cardmarkethttps://mtgjson.com/links/90870f19860e849c
tcgplayerhttps://mtgjson.com/links/9b54be88d91a01ba
tcgplayerEtched
uuid8621fc9c-e4d6-5978-89e6-46c39c3b8c71

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified明灯斥候晶石明灯驱散的不仅仅是黑暗。生物~人类/斥候/伙伴奋扬~每当明灯斥候或另一个伙伴在你的操控下进战场时,由你操控的生物获得系命异能直到回合结束。402237
Chinese Traditional明燈斥候晶石明燈驅散的不僅僅是黑暗。生物~人類/斥候/伙伴奮揚~每當明燈斥候或另一個伙伴在你的操控下進戰場時,由你操控的生物獲得繫命異能直到回合結束。402536
FrenchÉclaireuse à la lanterneLes lanternes d'hèdron ne repoussent pas que les ombres.Créature : humain et éclaireur et alliéRalliement — À chaque fois que l'Éclaireuse à la lanterne ou qu'un autre allié arrive sur le champ de bataille sous votre contrôle, les créatures que vous contrôlez acquièrent le lien de vie jusqu'à la fin du tour.403134
GermanLaternenkundschafterinPolyeder-Laternen vertreiben mehr als nur die Dunkelheit.Kreatur — Mensch, Späher, VerbündeterZusammenkunft — Immer wenn die Laternenkundschafterin oder ein anderer Verbündeter unter deiner Kontrolle ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges Lebensverknüpfung.402835
ItalianEsploratrice della LanternaLe lanterne di edro scacciano ben di più della sola oscurità.Creatura — Alleato Esploratore UmanoRadunare — Ogniqualvolta l'Esploratrice della Lanterna o un altro Alleato entrano nel campo di battaglia sotto il tuo controllo, le creature che controlli hanno legame vitale fino alla fine del turno.403433
Japaneseランタンの斥候面晶体のランタンが追い払うのは暗闇だけではない。クリーチャー — 人間・スカウト・同盟者結集 ― ランタンの斥候か他の同盟者が1体あなたのコントロール下で戦場に出るたび、ターン終了時まで、あなたがコントロールするクリーチャーは絆魂を得る。403732
Korean등불 정찰병다면체 등불은 어둠을 밝히는 일 외에도 여러모로 유용하다.생물 — 인간 정찰병 동맹결집 — 등불 정찰병이나 다른 동맹이 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하는 생물들은 턴종료까지 생명연결을 얻는다.404031
Portuguese (Brazil)Batedor de LanternaAs lanternas de edro afastam mais do que apenas a escuridão.Criatura — Humano Batedor AliadoReunir — Toda vez que Batedor de Lanterna ou outro Aliado entra no campo de batalha sob seu controle, as criaturas que você controla ganham vínculo com a vida até o final do turno.404330
RussianРазведчица с ФонаремФонари-эдры разгоняют не только тьму.Существо — Человек Разведчик СоюзникСплочение — Каждый раз, когда Разведчица с Фонарем или другой Союзник выходит на поле битвы под вашим контролем, существа под вашим контролем получают Цепь жизни до конца хода.404629
SpanishExploradora del farolLos faroles de edro ahuyentan algo más que la oscuridad.Criatura — Explorador humano aliadoAlianza — Siempre que la Exploradora del farol u otro Aliado entre al campo de batalla bajo tu control, las criaturas que controlas ganan la habilidad de vínculo vital hasta el final del turno.404928

Rulings

datetext
2015-08-25If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
2015-08-25Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.
2015-08-25When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

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