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Kamahl, Heart of Krosa CMR

Other printings of "Kamahl, Heart of Krosa": CMR #237 CMR #581 PRM #86338

Card

id22172
artistKekai Kotaki
artistIds4b771085-c049-4308-930d-ec9665f803a4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3927
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{6}{G}{G}
manaValue8
nameKamahl, Heart of Krosa
number581
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
otherFaceIds
power5
printingsCMR, PRM
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesHuman, Druid
supertypesLegendary
textAt the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
toughness5
typeLegendary Creature — Human Druid
typesCreature
uuide94e3646-a032-5666-89b2-0f2222ff3d86
variations81a66020-9905-509d-8285-acb9d3bda6d5
watermark
setNameCommander Legends

Identifiers

id22172
cardKingdomEtchedId238844
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72905
cardsphereId
deckboxId54259
mcmId510435
mcmMetaId322200
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id71a164a3-ddb1-5093-8fa4-d9b36d63e4e7
mtgoFoilId
mtgoId
multiverseId502731
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9848a1d6-ffb5-4961-80f9-38de374dc707
scryfallIllustrationId16a9cda3-7e07-4410-b7b5-ad0a7e12f134
scryfallOracleId343fd080-c2c2-4dcd-84dd-c065addbaebe
tcgplayerEtchedProductId226369
tcgplayerProductId
uuide94e3646-a032-5666-89b2-0f2222ff3d86

Legalities

id22172
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide94e3646-a032-5666-89b2-0f2222ff3d86
vintageLegal

Purchase URLs

id22172
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/6504d734f215716a
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/ef1a03a7ee17efc2
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/0e5946ee54de9cc7
uuide94e3646-a032-5666-89b2-0f2222ff3d86

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified克洛萨之心卡马尔传奇生物 ~人类/德鲁伊在你回合的战斗开始时,直到回合结束,由你操控的生物得+3/+3且获得践踏异能。
{1}{G}:直到回合结束,目标由你操控的地成为1/1,具警戒、不灭与敏捷异能的元素生物。它仍然是地。
拍档(你可将两个具有拍档异能的生物共同用作指挥官。)
503214
Chinese Traditional克洛薩之心卡馬爾傳奇生物 ~人類/德魯伊在你回合的戰鬥開始時,直到回合結束,由你操控的生物得+3/+3且獲得踐踏異能。
{1}{G}:直到回合結束,目標由你操控的地成為1/1,具警戒、不滅與敏捷異能的元素生物。它仍然是地。
拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。)
503283
FrenchKamahl, Cœur de la KrosiaCréature légendaire : humain et druideAu début du combat pendant votre tour, les créatures que vous contrôlez gagnent +3/+3 et acquièrent le piétinement jusqu'à la fin du tour.
{1}{G} : Jusqu'à la fin du tour, un terrain ciblé que vous contrôlez devient une créature 1/1 Élémental avec la vigilance, l'indestructible et la célérité. C'est toujours un terrain.
Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.)
502938
GermanKamahl, Herz von KrosaLegendäre Kreatur — Mensch, DruideZu Beginn des Kampfes in deinem Zug erhalten Kreaturen, die du kontrollierst, +3/+3 und verursachen Trampelschaden bis zum Ende des Zuges.
{1}{G}: Bis zum Ende des Zuges wird ein Land deiner Wahl, das du kontrollierst, zu einer 1/1 Elementarwesen-Kreatur mit Wachsamkeit, Unzerstörbarkeit und Eile. Es ist immer noch ein Land.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
502800
ItalianKamahl, Cuore di KrosaCreatura Leggendaria — Druido UmanoAll'inizio del combattimento nel tuo turno, le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno.
{1}{G}: Fino alla fine del turno, una terra bersaglio che controlli diventa una creatura Elementale 1/1 con cautela, indistruttibile e rapidità. È ancora una terra.
Partner (Puoi avere due comandanti se entrambi hanno partner.)
503007
Japaneseクローサの心胆、カマール伝説のクリーチャー — 人間・ドルイドあなたのターンの戦闘の開始時に、ターン終了時まで、あなたがコントロールしているクリーチャーは+3/+3の修整を受けトランプルを得る。
{1}{G}:あなたがコントロールしている土地1つを対象とする。ターン終了時まで、それは警戒と破壊不能と速攻を持つ1/1のエレメンタル・クリーチャーになる。それは土地でもある。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
503076
Portuguese (Brazil)Kamahl, Coração de KrosaCriatura Lendária — Humano DruidaNo início do combate no seu turno, as criaturas que você controla recebem +3/+3 e ganham atropelar até o final do turno.
{1}{G}: Até o final do turno, o terreno alvo que você controla se torna uma criatura 1/1 do tipo Elemental com vigilância, indestrutível e ímpeto. Ela ainda é um terreno.
Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.)
503145
SpanishKamahl, corazón de KrosaCriatura legendaria — Druida humanoAl comienzo del combate en tu turno, las criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno.
{1}{G}: Hasta el final del turno, la tierra objetivo que controlas se convierte en una criatura Elemental 1/1 con las habilidades de vigilancia, indestructible y prisa. Sigue siendo una tierra.
Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
502869

Rulings

datetext
2020-11-10A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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