Other printings of "Kamahl, Heart of Krosa": CMR #237 CMR #581 PRM #86338
| id | 21826 |
|---|---|
| artist | Kekai Kotaki |
| artistIds | 4b771085-c049-4308-930d-ec9665f803a4 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 3927 |
| edhrecSaltiness | 0.29 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Partner |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {6}{G}{G} |
| manaValue | 8 |
| name | Kamahl, Heart of Krosa |
| number | 237 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) |
| otherFaceIds | |
| power | 5 |
| printings | CMR, PRM |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CMR |
| side | |
| signature | |
| sourceProducts | {'foil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea'], 'nonfoil': ['e9d6937e-7f1e-501a-afa8-0decee438eea']} |
| subsets | |
| subtypes | Human, Druid |
| supertypes | Legendary |
| text | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) |
| toughness | 5 |
| type | Legendary Creature — Human Druid |
| types | Creature |
| uuid | 81a66020-9905-509d-8285-acb9d3bda6d5 |
| variations | e94e3646-a032-5666-89b2-0f2222ff3d86 |
| watermark | |
| setName | Commander Legends |
| id | 21826 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 239420 |
| cardKingdomId | 238829 |
| cardsphereFoilId | 72438 |
| cardsphereId | 72004 |
| deckboxId | 53915 |
| mcmId | 510430 |
| mcmMetaId | 322200 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d005367f-2f39-5b00-866e-d5a6e9192b5e |
| mtgoFoilId | |
| mtgoId | 85256 |
| multiverseId | 497757 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 4c3560ae-b1f6-4269-a9eb-1a45247b6232 |
| scryfallIllustrationId | 16a9cda3-7e07-4410-b7b5-ad0a7e12f134 |
| scryfallOracleId | 343fd080-c2c2-4dcd-84dd-c065addbaebe |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 226367 |
| uuid | 81a66020-9905-509d-8285-acb9d3bda6d5 |
| id | 21826 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 81a66020-9905-509d-8285-acb9d3bda6d5 |
| vintage | Legal |
| id | 21826 |
|---|---|
| cardKingdom | https://mtgjson.com/links/8657cd86549360d2 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/08bcbaa217429b27 |
| cardmarket | https://mtgjson.com/links/cc75e053eb38372c |
| tcgplayer | https://mtgjson.com/links/c157c5abf4cc2528 |
| tcgplayerEtched | |
| uuid | 81a66020-9905-509d-8285-acb9d3bda6d5 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 克洛萨之心卡马尔 | 传奇生物 ~人类/德鲁伊 | 在你回合的战斗开始时,直到回合结束,由你操控的生物得+3/+3且获得践踏异能。 {1}{G}:直到回合结束,目标由你操控的地成为1/1,具警戒、不灭与敏捷异能的元素生物。它仍然是地。 拍档(你可将两个具有拍档异能的生物共同用作指挥官。) | 500284 | ||
| Chinese Traditional | 克洛薩之心卡馬爾 | 傳奇生物 ~人類/德魯伊 | 在你回合的戰鬥開始時,直到回合結束,由你操控的生物得+3/+3且獲得踐踏異能。 {1}{G}:直到回合結束,目標由你操控的地成為1/1,具警戒、不滅與敏捷異能的元素生物。它仍然是地。 拍檔(你可將兩個具有拍檔異能的生物共同用作指揮官。) | 500645 | ||
| French | Kamahl, Cœur de la Krosia | Créature légendaire : humain et druide | Au début du combat pendant votre tour, les créatures que vous contrôlez gagnent +3/+3 et acquièrent le piétinement jusqu'à la fin du tour. {1}{G} : Jusqu'à la fin du tour, un terrain ciblé que vous contrôlez devient une créature 1/1 Élémental avec la vigilance, l'indestructible et la célérité. C'est toujours un terrain. Partenariat (Vous pouvez avoir deux commandants si les deux ont le partenariat.) | 498840 | ||
| German | Kamahl, Herz von Krosa | Legendäre Kreatur — Mensch, Druide | Zu Beginn des Kampfes in deinem Zug erhalten Kreaturen, die du kontrollierst, +3/+3 und verursachen Trampelschaden bis zum Ende des Zuges. {1}{G}: Bis zum Ende des Zuges wird ein Land deiner Wahl, das du kontrollierst, zu einer 1/1 Elementarwesen-Kreatur mit Wachsamkeit, Unzerstörbarkeit und Eile. Es ist immer noch ein Land. Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.) | 498118 | ||
| Italian | Kamahl, Cuore di Krosa | Creatura Leggendaria — Druido Umano | All'inizio del combattimento nel tuo turno, le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. {1}{G}: Fino alla fine del turno, una terra bersaglio che controlli diventa una creatura Elementale 1/1 con cautela, indistruttibile e rapidità. È ancora una terra. Partner (Puoi avere due comandanti se entrambi hanno partner.) | 499201 | ||
| Japanese | クローサの心胆、カマール | 伝説のクリーチャー — 人間・ドルイド | あなたのターンの戦闘の開始時に、ターン終了時まで、あなたがコントロールしているクリーチャーは+3/+3の修整を受けトランプルを得る。 {1}{G}:あなたがコントロールしている土地1つを対象とする。ターン終了時まで、それは警戒と破壊不能と速攻を持つ1/1のエレメンタル・クリーチャーになる。それは土地でもある。 共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。) | 499562 | ||
| Portuguese (Brazil) | Kamahl, Coração de Krosa | Criatura Lendária — Humano Druida | No início do combate no seu turno, as criaturas que você controla recebem +3/+3 e ganham atropelar até o final do turno. {1}{G}: Até o final do turno, o terreno alvo que você controla se torna uma criatura 1/1 do tipo Elemental com vigilância, indestrutível e ímpeto. Ela ainda é um terreno. Parceiro (Você pode ter dois comandantes se ambos tiverem parceiro.) | 499923 | ||
| Spanish | Kamahl, corazón de Krosa | Criatura legendaria — Druida humano | Al comienzo del combate en tu turno, las criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. {1}{G}: Hasta el final del turno, la tierra objetivo que controlas se convierte en una criatura Elemental 1/1 con las habilidades de vigilancia, indestructible y prisa. Sigue siendo una tierra. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.) | 498479 |
| date | text |
|---|---|
| 2020-11-10 | A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had. |
| 2020-11-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
| 2020-11-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
| 2020-11-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
| 2020-11-10 | If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. |
| 2020-11-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. |
| 2020-11-10 | Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses. |
| 2020-11-10 | To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. |
| 2020-11-10 | You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes. |
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