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Invasion of Innistrad // Deluge of the Dead PMOM

Other printings of "Invasion of Innistrad // Deluge of the Dead": MOM #115 MOM #115 PMOM #115s PMOM #115s INR #120 INR #120

Card

id76156
artistAlexey Kruglov
artistIds15c28181-aa07-4386-8657-0ca5ee6951e2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense5
duelDeck
edhrecRank9407
edhrecSaltiness0.22
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameInvasion of Innistrad
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Transform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameInvasion of Innistrad // Deluge of the Dead
number115s
originalPrintings
originalReleaseDate
originalText
otherFaceIds399a3ae6-e11f-5e66-8bff-72ee61d6690c
power
printingsINR, MOM, PMOM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMOM
sidea
signature
sourceProducts{'foil': ['ea7e13c0-2ebb-58c5-b578-7c07c3e42e4b']}
subsets
subtypesSiege
supertypes
text(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
toughness
typeBattle — Siege
typesBattle
uuid68f46c49-39f7-5f33-934d-98cf2e24e020
variations
watermark
setNameMarch of the Machine Promos

Identifiers

id76156
cardKingdomEtchedId
cardKingdomFoilId276897
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id959ae0fd-774c-5d6b-a7dc-9c596781c194
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallId144c4e3b-1679-4937-8637-05a98295168a
scryfallIllustrationIdf9e67f63-016e-42c0-83d3-5bc6c99edfb1
scryfallOracleIda3c1af66-63c8-41ec-a401-a3da1131dc67
tcgplayerEtchedProductId
tcgplayerProductId493200
uuid68f46c49-39f7-5f33-934d-98cf2e24e020

Legalities

id76156
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid68f46c49-39f7-5f33-934d-98cf2e24e020
vintageLegal

Purchase URLs

id76156
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/135456cc3c8aafff
cardmarket
tcgplayerhttps://mtgjson.com/links/c59a6c3c0970dce1
tcgplayerEtched
uuid68f46c49-39f7-5f33-934d-98cf2e24e020

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

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