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Innkeeper's Talent PBLB

Other printings of "Innkeeper's Talent": BLB #180 PBLB #180p PBLB #180s

Card

id64653
artistAlix Branwyn
artistIds4f0a0e38-d74c-4e0b-ad91-fecccb1afa5d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1007
edhrecSaltiness0.59
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameInnkeeper's Talent
number180p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBLB, PBLB
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePBLB
side
signature
sourceProducts
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
toughness
typeEnchantment — Class
typesEnchantment
uuid1a7b6bcc-7354-5a6b-a868-77d02f713afc
variations351a82a9-4e75-5046-9aa8-2b6f0e9a771a
watermark
setNameBloomburrow Promos

Identifiers

id64653
cardKingdomEtchedId
cardKingdomFoilId300665
cardKingdomId300577
cardsphereFoilId125268
cardsphereId125266
deckboxId94215
mcmId779891
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3aba319c-af5f-5276-b00e-a0decc5f8044
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfa35cd95-0904-4bf8-a4e8-62fd2aca716a
scryfallIllustrationId98bf88d0-8cb0-4e59-8615-1310bc6c2add
scryfallOracleId915b75d1-b5e3-4aca-a54c-beaccef0a2e4
tcgplayerEtchedProductId
tcgplayerProductId560980
uuid1a7b6bcc-7354-5a6b-a868-77d02f713afc

Legalities

id64653
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid1a7b6bcc-7354-5a6b-a868-77d02f713afc
vintageLegal

Purchase URLs

id64653
cardKingdomhttps://mtgjson.com/links/0b115d00c42ffb22
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0d16469d82718e74
cardmarket
tcgplayerhttps://mtgjson.com/links/62dcf3c2c99c976d
tcgplayerEtched
uuid1a7b6bcc-7354-5a6b-a868-77d02f713afc

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-07-26Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2024-07-26Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2024-07-26Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2024-07-26Gaining a level won't remove abilities that a Class had at a previous level.
2024-07-26If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.
2024-07-26If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
2024-07-26Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay {1} or have their spell or ability countered.
2024-07-26There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
2024-07-26You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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