← Back Card Profile (by Name)

Electrosiphon PIP

Other printings of "Electrosiphon": PIP #104 PIP #414 PIP #632 PIP #942

Card

id68800
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank4960
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}{R}
manaValue3
nameElectrosiphon
number942
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textCounter target spell. You get an amount of {E} (energy counters) equal to its mana value.
toughness
typeInstant
typesInstant
uuid4d66877a-f392-5da9-9bd0-4c78c079a082
variationsf3fc3b8b-4de6-5b6d-b106-0aa72a4874d1, 22868179-c565-5299-92b4-b6ba62bd0a0f, 32623bf9-3f08-59a0-938a-80b3b994efb1
watermark
setNameFallout

Identifiers

id68800
cardKingdomEtchedId
cardKingdomFoilId293123
cardKingdomId
cardsphereFoilId118520
cardsphereId
deckboxId89658
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6e3209a4-c2d5-51e4-99ca-cab4928044fa
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5f388077-d7a5-41a2-a9e9-4c3a5f7c6b48
scryfallIllustrationIdb1aa21fd-6f1d-4945-bee6-7a6f06e31aaa
scryfallOracleIdbff9105f-d8d4-4412-88d9-c9697581ebe9
tcgplayerEtchedProductId
tcgplayerProductId541475
uuid4d66877a-f392-5da9-9bd0-4c78c079a082

Legalities

id68800
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid4d66877a-f392-5da9-9bd0-4c78c079a082
vintageLegal

Purchase URLs

id68800
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1647203b320c14b0
cardmarket
tcgplayerhttps://mtgjson.com/links/0edb0d613291b36d
tcgplayerEtched
uuid4d66877a-f392-5da9-9bd0-4c78c079a082

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s mana value.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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