← Back Card Profile (by Name)

Electrosiphon PIP

Other printings of "Electrosiphon": PIP #104 PIP #414 PIP #632 PIP #942

Card

id68268
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank4960
edhrecSaltiness0.3
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}{U}{R}
manaValue3
nameElectrosiphon
number414
originalPrintings
originalReleaseDate
originalTextCounter target spell. You get an amount of {E} equal to its mana value.
otherFaceIds
power
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypes
supertypes
textCounter target spell. You get an amount of {E} (energy counters) equal to its mana value.
toughness
typeInstant
typesInstant
uuid22868179-c565-5299-92b4-b6ba62bd0a0f
variationsf3fc3b8b-4de6-5b6d-b106-0aa72a4874d1, 32623bf9-3f08-59a0-938a-80b3b994efb1, 4d66877a-f392-5da9-9bd0-4c78c079a082
watermark
setNameFallout

Identifiers

id68268
cardKingdomEtchedId
cardKingdomFoilId293122
cardKingdomId292912
cardsphereFoilId
cardsphereId118042
deckboxId89130
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id67eb2d5b-e220-56f9-bc9d-f0993f065192
mtgoFoilId
mtgoId131823
multiverseId654459
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb7af3801-d036-4395-8c39-1f46e7de9b7a
scryfallIllustrationIdb1aa21fd-6f1d-4945-bee6-7a6f06e31aaa
scryfallOracleIdbff9105f-d8d4-4412-88d9-c9697581ebe9
tcgplayerEtchedProductId
tcgplayerProductId541474
uuid22868179-c565-5299-92b4-b6ba62bd0a0f

Legalities

id68268
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid22868179-c565-5299-92b4-b6ba62bd0a0f
vintageLegal

Purchase URLs

id68268
cardKingdomhttps://mtgjson.com/links/a24d1314c991fdae
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e0b99c5c915d2a87
cardmarket
tcgplayerhttps://mtgjson.com/links/77b7390aba240145
tcgplayerEtched
uuid22868179-c565-5299-92b4-b6ba62bd0a0f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified汲取电能「经过我的计算,你的成功几率是…嗯,我也不想这么偏执…」瞬间反击目标咒语。你得到若干{E},其数量等同于该咒语的法术力值。654629
Japaneseエレクトロサイフォン「あなたの成功確率を算出中……。あの、あまり悲惨な話はしたくないのですが……」インスタント呪文1つを対象とする。それを打ち消す。あなたは、それのマナ総量に等しい個数の{E}を得る。654544

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08For spells with {X} in their mana costs, use the value chosen for X to determine the spell’s mana value.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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