Other printings of "Canyon Jerboa": PLST #ZNR-290 ZNR #7 ZNR #290 PRM #83702
| id | 105920 |
|---|---|
| artist | Dominik Mayer |
| artistIds | c3439c4a-1fee-4e33-9b89-18dac27ac927 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 10510 |
| edhrecSaltiness | 0.06 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | showcase, inverted |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | Canyon Jerboa |
| number | 290 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
| otherFaceIds | |
| power | 1 |
| printings | PLST, PRM, ZNR |
| promoTypes | boosterfun |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ZNR |
| side | |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | Mouse |
| supertypes | |
| text | Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn. |
| toughness | 2 |
| type | Creature — Mouse |
| types | Creature |
| uuid | 9e6e6056-0ecf-5b8e-880c-aae2e3869816 |
| variations | 36309bf0-11e4-5489-a624-fdcf6f121523 |
| watermark | |
| setName | Zendikar Rising |
| id | 105920 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237538 |
| cardKingdomId | 237212 |
| cardsphereFoilId | 71053 |
| cardsphereId | 70103 |
| deckboxId | 52878 |
| mcmId | 496355 |
| mcmMetaId | 316960 |
| mtgArenaId | 74658 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | bf723ef3-637e-5d3c-af1a-3d712d537a42 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 495186 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | c0250dc8-9d4c-428a-9e34-9e3577be4745 |
| scryfallIllustrationId | 51480540-8975-46e6-a368-41336c695ee0 |
| scryfallOracleId | 254d4918-de40-4ac4-b542-f5c67a5e21eb |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222105 |
| uuid | 9e6e6056-0ecf-5b8e-880c-aae2e3869816 |
| id | 105920 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 9e6e6056-0ecf-5b8e-880c-aae2e3869816 |
| vintage | Legal |
| id | 105920 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5946cf5727d1779b |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fbcb0f0c1b893b13 |
| cardmarket | https://mtgjson.com/links/bf4d1550ef7f0f59 |
| tcgplayer | https://mtgjson.com/links/59e637d946c81d9a |
| tcgplayerEtched | |
| uuid | 9e6e6056-0ecf-5b8e-880c-aae2e3869816 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 峡谷跳鼠 | 生物 ~家鼠 | 地落~每当一个地在你的操控下进战场时,由你操控的生物得+1/+1直到回合结束。 | 495411 | ||
| Chinese Traditional | 峽谷跳鼠 | 生物 ~家鼠 | 地落~每當一個地在你的操控下進戰場時,由你操控的生物得+1/+1直到回合結束。 | 495436 | ||
| French | Gerboise des canyons | Créature : souris | Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, les créatures que vous contrôlez gagnent +1/+1 jusqu'à la fin du tour. | 495261 | ||
| German | Schlucht-Jerboa | Kreatur — Maus | Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, +1/+1 bis zum Ende des Zuges. | 495211 | ||
| Italian | Gerboa del Canyon | Creatura — Topo | Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +1/+1 fino alla fine del turno. | 495286 | ||
| Japanese | 峡谷のトビネズミ | クリーチャー — ハツカネズミ | 上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、あなたがコントロールしているクリーチャーは+1/+1の修整を受ける。 | 495311 | ||
| Korean | 협곡 날쥐 | 생물 — 생쥐 | 대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다. | 495336 | ||
| Portuguese (Brazil) | Jerboa-do-cânion | Criatura — Camundongo | Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, as criaturas que você controla recebem +1/+1 até o final do turno. | 495361 | ||
| Russian | Каньонный Тушканчик | Существо — Мышь | Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, существа под вашим контролем получают +1/+1 до конца хода. | 495386 | ||
| Spanish | Jerbo de cañón | Criatura — Ratón | Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, las criaturas que controlas obtienen +1/+1 hasta el final del turno. | 495236 |
| date | text |
|---|---|
| 2020-09-25 | Canyon Jerboa's ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1. |
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
Tip: bookmark this page with your query parameters for quick access.