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Canyon Jerboa ZNR

Other printings of "Canyon Jerboa": PLST #ZNR-290 ZNR #7 ZNR #290 PRM #83702

Card

id105577
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10510
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameCanyon Jerboa
number7
originalPrintings
originalReleaseDate
originalTextLandfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
otherFaceIds
power1
printingsPLST, PRM, ZNR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['0332a109-d6ad-59f3-80fb-432a103bfb25', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesMouse
supertypes
textLandfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
toughness2
typeCreature — Mouse
typesCreature
uuid36309bf0-11e4-5489-a624-fdcf6f121523
variations9e6e6056-0ecf-5b8e-880c-aae2e3869816
watermark
setNameZendikar Rising

Identifiers

id105577
cardKingdomEtchedId
cardKingdomFoilId237782
cardKingdomId237196
cardsphereFoilId70464
cardsphereId70465
deckboxId52595
mcmId496350
mcmMetaId316960
mtgArenaId73189
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfa898d70-fa1b-5e0a-a85e-dc832ac5246a
mtgoFoilId
mtgoId82949
multiverseId491628
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26b3938e-ebd7-4668-be3a-422c02ff5b08
scryfallIllustrationId3c1fe753-6d68-4051-a14b-4c47a2363b97
scryfallOracleId254d4918-de40-4ac4-b542-f5c67a5e21eb
tcgplayerEtchedProductId
tcgplayerProductId222104
uuid36309bf0-11e4-5489-a624-fdcf6f121523

Legalities

id105577
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid36309bf0-11e4-5489-a624-fdcf6f121523
vintageLegal

Purchase URLs

id105577
cardKingdomhttps://mtgjson.com/links/183d655085d162bb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5140a8f17ffa5984
cardmarkethttps://mtgjson.com/links/0a5c63da4e9e9bf6
tcgplayerhttps://mtgjson.com/links/b1e5f1432a8f11ad
tcgplayerEtched
uuid36309bf0-11e4-5489-a624-fdcf6f121523

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified峡谷跳鼠「快走,你这怪东西!荷得都被你吓到了!」
~哥马法达游牧人布斯陶
生物 ~家鼠地落~每当一个地在你的操控下进战场时,由你操控的生物得+1/+1直到回合结束。494472
Chinese Traditional峽谷跳鼠「快走,你這怪東西!荷得都被你嚇到了!」
~哥馬法達遊牧人布斯陶
生物 ~家鼠地落~每當一個地在你的操控下進戰場時,由你操控的生物得+1/+1直到回合結束。494788
FrenchGerboise des canyons« Va-t'en, malheureuse ! Tu fais peur aux hurdas ! »
—Bruse Tarl, nomade de Goma Fada
Créature : sourisToucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, les créatures que vous contrôlez gagnent +1/+1 jusqu'à la fin du tour.492576
GermanSchlucht-Jerboa„Verschwinde, du elendes Ding! Du erschreckst die Hurdas!"
—Bruse Tarl, Nomade aus Goma Fada
Kreatur — MausLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, +1/+1 bis zum Ende des Zuges.491944
ItalianGerboa del Canyon"Spostati, spregevole creatura! Stai spaventando gli hurda!"
—Bruse Tarl, nomade di Goma Fada
Creatura — TopoTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, le creature che controlli prendono +1/+1 fino alla fine del turno.492892
Japanese峡谷のトビネズミ「どっか行っちまえ、ちび助!うちのハルダどもが怖がるじゃねぇか。」
――ゴーマ・ファーダの遊牧民、ブルース・タール
クリーチャー — ハツカネズミ上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、あなたがコントロールしているクリーチャーは+1/+1の修整を受ける。493208
Korean협곡 날쥐"저리 가, 이 끔찍한 놈아! 네가 허르다들을 겁먹게 하고 있잖아!"
—고마 파다 유목민 브루스 타를
생물 — 생쥐대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다.493524
Portuguese (Brazil)Jerboa-do-cânion"Vaza, desgraça! Tá assustando os hurdas!"
— Bruse Tarl, nômade de Goma Fada
Criatura — CamundongoAterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, as criaturas que você controla recebem +1/+1 até o final do turno.493840
RussianКаньонный Тушканчик«Отойди с дороги, проклятая тварь! Ты мне гурд пугаешь».
— Бруз Тарл, кочевник из Гома-Фада
Существо — МышьЗемлепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, существа под вашим контролем получают +1/+1 до конца хода.494156
SpanishJerbo de cañón"¡Lárgate, cosa inmunda! ¡Estás asustando a los hurdas!".
—Bruse Tarl, nómada de Goma Fada
Criatura — RatónAterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, las criaturas que controlas obtienen +1/+1 hasta el final del turno.492260

Rulings

datetext
2020-09-25Canyon Jerboa's ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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