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Zephyrim 40K

Other printings of "Zephyrim": 40K #20 40K #20★

Card

id2707
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9608
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Miracle, Squad, Vigilance
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameZephyrim
number20★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['9dd4bff1-35ac-5703-b646-de93c5713887']}
subsets
subtypesHuman, Warrior
supertypes
textSquad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying, vigilance
Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
toughness3
typeCreature — Human Warrior
typesCreature
uuidc17747a6-55fb-5550-9bf5-5521d91541d8
variations6c705195-98e5-5ec0-bc1d-a4c00ab3cced
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2707
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94412
cardsphereId
deckboxId69586
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8fb241b5-9796-5cc7-900f-8a01d5968432
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3698b37f-0d86-42ea-9031-8f7e54b5d953
scryfallIllustrationIdb0cac3c8-d1d7-4715-bc4f-cad7efce4826
scryfallOracleIdd29551ab-e314-4872-9fc5-fe9a442dc8a9
tcgplayerEtchedProductId
tcgplayerProductId286589
uuidc17747a6-55fb-5550-9bf5-5521d91541d8

Legalities

id2707
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc17747a6-55fb-5550-9bf5-5521d91541d8
vintageLegal

Purchase URLs

id2707
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/30ec7bb957493648
tcgplayerEtched
uuidc17747a6-55fb-5550-9bf5-5521d91541d8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
2022-10-07If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
2022-10-07If the spell is countered, the squad ability will not trigger, and no tokens will be created.
2022-10-07If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
2022-10-07If, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
2022-10-07It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
2022-10-07Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
2022-10-07Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
2022-10-07See also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section.
2022-10-07The tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
2022-10-07To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
2022-10-07You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
2022-10-07You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
2022-10-07You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
2022-10-07You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
2022-10-07You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
2022-10-07You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

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