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The First Iroan Games PTHB

Other printings of "The First Iroan Games": PTHB #170p PTHB #170s THB #170

Card

id82804
artistNoah Bradley
artistIds81995d11-da98-4f8b-89bd-b88ca2ddb06b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4755
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameThe First Iroan Games
number170p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPTHB, THB
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePTHB
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
toughness
typeEnchantment — Saga
typesEnchantment
uuid2de3213d-6649-531a-9d58-6c41a7392dae
variations3a7c2f18-d16f-5353-9cc2-609d5044ac28
watermark
setNameTheros Beyond Death Promos

Identifiers

id82804
cardKingdomEtchedId
cardKingdomFoilId231528
cardKingdomId231455
cardsphereFoilId66014
cardsphereId65910
deckboxId49321
mcmId435259
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id651c8baf-d79d-5d33-8234-a117d46c4c51
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2f289f79-7168-4f1a-97e4-a2c44c73fa8e
scryfallIllustrationId3472b667-5b59-4142-9a35-7546e5d62ad0
scryfallOracleId58934f6d-1aa2-414c-85c6-955a1e26d675
tcgplayerEtchedProductId
tcgplayerProductId207706
uuid2de3213d-6649-531a-9d58-6c41a7392dae

Legalities

id82804
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2de3213d-6649-531a-9d58-6c41a7392dae
vintageLegal

Purchase URLs

id82804
cardKingdomhttps://mtgjson.com/links/b5a38462535c2c1a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f6aa4f43b9a2920f
cardmarket
tcgplayerhttps://mtgjson.com/links/587a6c8aa2c38fe2
tcgplayerEtched
uuid2de3213d-6649-531a-9d58-6c41a7392dae

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
2020-01-24A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2020-01-24As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2020-01-24Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2020-01-24If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2020-01-24Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2020-01-24Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2020-01-24Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

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