Other printings of "Suppression Ray // Orderly Plaza": MH3 #260 MH3 #260
| id | 53947 |
|---|---|
| artist | Gabor Szikszai |
| artistIds | 44c3877f-8771-43dc-9e40-f4c765f59d2e |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 7768 |
| edhrecSaltiness | 0.21 |
| faceConvertedManaCost | 5 |
| faceFlavorName | |
| faceManaValue | 5 |
| faceName | Suppression Ray |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The Consulate's aether spotlights have a setting to incapacitate trespassers on contact. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{W/U}{W/U} |
| manaValue | 5 |
| name | Suppression Ray // Orderly Plaza |
| number | 260 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Tap all creatures target player controls. You may pay X {E}, then choose up to X creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) //Hint about back face// Land {T}: Add {W} or {U}. |
| otherFaceIds | e385bca3-0e93-59b3-9621-148992ee4d17 |
| power | |
| printings | MH3 |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MH3 |
| side | a |
| signature | |
| sourceProducts | {'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 4781e96c-6301-5160-abd4-60e11f997e27 |
| variations | |
| watermark | |
| setName | Modern Horizons 3 |
| id | 53947 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 297062 |
| cardKingdomId | 296358 |
| cardsphereFoilId | |
| cardsphereId | 121230 |
| deckboxId | 91570 |
| mcmId | 771543 |
| mcmMetaId | 435088 |
| mtgArenaId | 90846 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | fbf0a01b-120f-5484-aff7-810f52ede2c1 |
| mtgoFoilId | |
| mtgoId | 126585 |
| multiverseId | 661799 |
| scryfallCardBackId | |
| scryfallId | 0cccd328-457a-48ab-97fb-4bc319db2e60 |
| scryfallIllustrationId | b344d542-741d-4c0f-8ed6-c8eeee0ae3a9 |
| scryfallOracleId | b592568b-11b0-4081-90a7-30cfb9c1ba80 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 552639 |
| uuid | 4781e96c-6301-5160-abd4-60e11f997e27 |
| id | 53947 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 4781e96c-6301-5160-abd4-60e11f997e27 |
| vintage | Legal |
| id | 53947 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2567bca65b315796 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/81fcefdf503f088e |
| cardmarket | https://mtgjson.com/links/f36e57c288bef4be |
| tcgplayer | https://mtgjson.com/links/28fd45ce650e067c |
| tcgplayerEtched | |
| uuid | 4781e96c-6301-5160-abd4-60e11f997e27 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 压制射线 // 有序广场 | 压制射线 | 执政院的乙太探照灯,能够设定为一照到闯入者就令其全身脱力。 | 法术 | 横置由目标牌手操控的所有生物。你可以支付X个{E},然后选择至多X个以此法横置的生物。在这些生物上各放置一个晕眩指示物。(如果其上有晕眩指示物的永久物将成为未横置,则改为从其上移去一个晕眩指示物。) 地 {T}:加{W}或{U}。 | 662149 |
| French | Rayon de suppression // Esplanade ordonnée | Rayon de suppression | Les projecteurs éthériques du Consulat peuvent être configurés pour immobiliser les intrus au contact. | Rituel | Engagez toutes les créatures qu'un joueur ciblé contrôle. Vous pouvez payer X {E}, puis choisir jusqu'à X créatures engagées de cette manière. Mettez un marqueur « étourdissement » sur chacune d'elles. (Si un permanent avec un marqueur « étourdissement » devait devenir dégagé, retirez-lui en un à la place.) Terrain {T} : Ajoutez {W} ou {U}. | 661949 |
| German | Unterdrückungsstrahl // Geordneter Platz | Unterdrückungsstrahl | Die Äther-Scheinwerfer des Konsulats verfügen über eine Einstellung, die Eindringlinge bei Kontakt außer Gefecht setzen. | Hexerei | Tappe alle Kreaturen, die ein Spieler deiner Wahl kontrolliert. Du kannst X {E} bezahlen und dann bis zu X Kreaturen bestimmen, die auf diese Weise getappt wurden. Lege auf jede davon eine Betäubungsmarke. (Falls ein Permanent mit Betäubungsmarke enttappt würde, entferne stattdessen eine davon.) Land {T}: Erzeuge {W} oder {U}. | 661849 |
| Italian | Raggio di Repressione // Piazza Ordinata | Raggio di Repressione | I proiettori di etere del Consolato sono impostati in modo da immobilizzare gli intrusi al solo contatto. | Stregoneria | TAPpa tutte le creature controllate da un giocatore bersaglio. Puoi pagare X {E}, poi scegliere fino a X creature TAPpate in questo modo. Metti un segnalino stordimento su ciascuna di esse. (Se un permanente con un segnalino stordimento sta per essere STAPpato, rimuovi invece un segnalino stordimento da esso.) Terra {T}: Aggiungi {W} o {U}. | 661999 |
| Japanese | 鎮圧光線 // 整然とした広場 | 鎮圧光線 | 領事府の霊気スポットライトは、照射された不法侵入者を無力化する設定に切り替えることが可能である。 | ソーサリー | プレイヤー1人を対象とする。そのプレイヤーがコントロールしているすべてのクリーチャーをタップする。あなたはX個の{E}を支払ってもよい。その後、これによりタップされたクリーチャー最大X体を選ぶ。それらの上にそれぞれ麻痺カウンター1個を置く。(麻痺カウンターが置かれているパーマネントがアンタップ状態になるなら、代わりにそれの上から麻痺カウンター1個を取り除く。) 土地 {T}:{W}か{U}を加える。 | 662049 |
| Portuguese (Brazil) | Raio de Supressão // Praça Ordenada | Raio de Supressão | Os faróis de éter do Consulado possuem um ajuste que permite incapacitar os invasores que os tocam. | Feitiço | Vire todas as criaturas que o jogador alvo controla. Você pode pagar X {E}. Depois, escolha até X criaturas viradas desta forma. Coloque um marcador de atordoamento em cada uma delas. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.) Terreno {T}: Adicione {W} ou {U}. | 662099 |
| Spanish | Rayo de supresión // Plaza organizada | Rayo de supresión | Las luces de éter del Consulado tienen una opción para incapacitar a los intrusos que entran en contacto con ellas. | Conjuro | Gira todas las criaturas que controla el jugador objetivo. Puedes pagar X {E} y luego elegir hasta X criaturas giradas de esta manera. Pon un contador de aturdimiento sobre cada una de ellas. (Si un permanente con un contador de aturdimiento fuera a enderezarse, en vez de eso, remueve uno de esos contadores de él.) Tierra {T}: Agrega {W} o {U}. | 661899 |
| date | text |
|---|---|
| 2024-06-07 | "Creatures tapped this way" means creatures that became tapped as a result of Suppression Ray's effect, not creatures that were already tapped before Suppression Ray began to resolve. For example, if a player controls two tapped creatures and one untapped creature and you cast Suppression Ray targeting that player, you'll only be able to choose the creature that was untapped to get a stun counter (as long as you paid at least one {E}). |
| 2024-06-07 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise. |
| 2024-06-07 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2024-06-07 | If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2024-06-07 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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