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Skorpekh Lord 40K

Other printings of "Skorpekh Lord": 40K #58 40K #58★

Card

id2783
artistAdrián Rodríguez Pérez
artistIds24f88106-bd8e-4fea-963d-c523bd8b8137
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6305
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCommand Protocols, Menace, Unearth
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameSkorpekh Lord
number58★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['97bb3015-fc6e-52d5-940d-ce5f2f4a5c9d']}
subsets
subtypesNecron, Noble
supertypes
textMenace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
toughness2
typeArtifact Creature — Necron Noble
typesArtifact, Creature
uuid42e2ed56-5532-5d70-b533-94f808b32925
variations98a81ea5-9447-54b9-92fd-c92dc85d7579
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2783
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94337
cardsphereId
deckboxId69624
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7cc009dc-1083-504c-a667-cd695a1939d6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdab2f2c6b-335f-4c95-9ef2-02f7b3efc7b7
scryfallIllustrationId27b109fd-a0eb-431d-988d-1ed0653bf8ca
scryfallOracleIdc40e8d52-d4cc-4502-8b51-a5612dbe1ada
tcgplayerEtchedProductId
tcgplayerProductId286406
uuid42e2ed56-5532-5d70-b533-94f808b32925

Legalities

id2783
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid42e2ed56-5532-5d70-b533-94f808b32925
vintageLegal

Purchase URLs

id2783
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/740f42ee5770453f
tcgplayerEtched
uuid42e2ed56-5532-5d70-b533-94f808b32925

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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