← Back Card Profile (by Name)

Magnus the Red 40K

Other printings of "Magnus the Red": 40K #131 40K #131★

Card

id2929
artistWonchun Choi
artistIdsfe886f3b-0cbe-4fed-81e6-f720ceb91d17
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank5105
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsBlade of Magnus, Flying, Unearthly Power
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{R}
manaValue5
nameMagnus the Red
number131★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['3e9933ef-fb48-5d3e-bc1c-4ce53db331d3']}
subsets
subtypesDemon, Primarch
supertypesLegendary
textFlying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
toughness5
typeLegendary Creature — Demon Primarch
typesCreature
uuiddb45ae1e-38d7-58b5-b9b7-c3f497b4559d
variations3736f0f4-dd83-5255-848d-292bc70c0852
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2929
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94218
cardsphereId
deckboxId69697
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id40e590ec-7da0-58c8-8405-a07e4c9ef34d
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId367cc265-ccfb-4236-9053-1b63ffe767a3
scryfallIllustrationIdc1a270fe-47ce-47c7-9d3d-50734f8878aa
scryfallOracleId86c9b01e-18a2-4616-8e04-5343f97d2efe
tcgplayerEtchedProductId
tcgplayerProductId286040
uuiddb45ae1e-38d7-58b5-b9b7-c3f497b4559d

Legalities

id2929
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuiddb45ae1e-38d7-58b5-b9b7-c3f497b4559d
vintageLegal

Purchase URLs

id2929
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9c6a31ea33e5a36c
tcgplayerEtched
uuiddb45ae1e-38d7-58b5-b9b7-c3f497b4559d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add {C}, the total cost to cast an instant with mana cost {4}{R} is {1}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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