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Magnus the Red 40K

Other printings of "Magnus the Red": 40K #131 40K #131★

Card

id2928
artistWonchun Choi
artistIdsfe886f3b-0cbe-4fed-81e6-f720ceb91d17
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank5105
edhrecSaltiness0.56
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsBlade of Magnus, Flying, Unearthly Power
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{R}
manaValue5
nameMagnus the Red
number131
originalPrintings
originalReleaseDate
originalTextFlying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
otherFaceIds
power4
printings40K
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'nonfoil': ['b99b36b2-d9db-5c60-bcc4-710f6c7cc601']}
subsets
subtypesDemon, Primarch
supertypesLegendary
textFlying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
toughness5
typeLegendary Creature — Demon Primarch
typesCreature
uuid3736f0f4-dd83-5255-848d-292bc70c0852
variationsdb45ae1e-38d7-58b5-b9b7-c3f497b4559d
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2928
cardKingdomEtchedId
cardKingdomFoilId266314
cardKingdomId266007
cardsphereFoilId
cardsphereId93539
deckboxId69352
mcmId675250
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id14d9f4ad-883e-55f2-a1c5-aafde45ba796
mtgoFoilId
mtgoId108734
multiverseId580953
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId63050aa0-a7ea-4fe7-8746-7a11407ea0e4
scryfallIllustrationIdc1a270fe-47ce-47c7-9d3d-50734f8878aa
scryfallOracleId86c9b01e-18a2-4616-8e04-5343f97d2efe
tcgplayerEtchedProductId
tcgplayerProductId286039
uuid3736f0f4-dd83-5255-848d-292bc70c0852

Legalities

id2928
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3736f0f4-dd83-5255-848d-292bc70c0852
vintageLegal

Purchase URLs

id2928
cardKingdomhttps://mtgjson.com/links/49333bc9be7b636b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0991908a5fd8dd07
cardmarket
tcgplayerhttps://mtgjson.com/links/2b1f527b4ce2e4bf
tcgplayerEtched
uuid3736f0f4-dd83-5255-848d-292bc70c0852

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified红魔马格努斯传奇生物 ~恶魔/原体飞行
异界之力~你每操控一个衍生生物,你施放的瞬间与法术咒语便减少{1}来施放。
马格努斯之刃~每当红魔马格努斯对任一牌手造成战斗伤害时,派出一个3/3红色后裔衍生生物。
582233
FrenchMagnus le RougeCréature légendaire : démon et primarqueVol
Puissance surnaturelle — Les sorts d'éphémère et de rituel que vous lancez coûtent {1} de moins à lancer pour chaque jeton de créature que vous contrôlez.
Lame de Magnus — À chaque fois que Magnus le Rouge inflige des blessures de combat à un joueur, créez un jeton de créature 3/3 rouge Engeance.
581433
GermanMagnus der RoteLegendäre Kreatur — Dämon, PrimarchFliegend
Übernatürliche Macht — Spontanzauber und Hexereien, die du wirkst, kosten beim Wirken für jeden Kreaturenspielstein, den du kontrollierst, {1} weniger.
Klinge des Magnus — Immer wenn Magnus der Rote einem Spieler Kampfschaden zufügt, erzeuge einen 3/3 roten Ausgeburt-Kreaturenspielstein.
581113
ItalianMagnus il RossoCreatura Leggendaria — Primarca DemoneVolare
Potere Ultraterreno — Le magie istantaneo e stregoneria che lanci costano {1} in meno per essere lanciate per ogni pedina creatura che controlli.
Lama di Magnus — Ogniqualvolta Magnus il Rosso infligge danno da combattimento a un giocatore, crei una pedina creatura Progenie 3/3 rossa.
581593
Japanese赤きマグヌス伝説のクリーチャー — デーモン・ホラー飛行
この世ならざる力 — あなたがインスタントやソーサリーである呪文を唱えるためのコストは、あなたがコントロールしているクリーチャー・トークン1体につき{1}少なくなる。
マグヌスの刃 — 赤きマグヌスがプレイヤー1人に戦闘ダメージを与えるたび、赤の3/3の落とし子・クリーチャー・トークン1体を生成する。
581753
Portuguese (Brazil)Magnus, o VermelhoCriatura Lendária — Demônio PrimarcaVoar
Poder Sobrenatural — As mágicas instantâneas e os feitiços que você conjura custam {1} a menos para serem conjurados para cada ficha de criatura que você controla.
Lâmina de Magnus — Toda vez que Magnus, o Vermelho, causar dano de combate a um jogador, crie uma ficha de criatura Prole vermelha 3/3.
581913
SpanishMagnus, el RojoCriatura legendaria — Primarca demonioVuela.
Poder ultraterreno — Te cuesta {1} menos lanzar los hechizos de instantáneo y de conjuro por cada ficha de criatura que controlas.
Filo de Magnus — Siempre que Magnus, el Rojo haga daño de combate a un jugador, crea una ficha de criatura Engendro roja 3/3.
581273

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07The total cost to cast a spell is locked in before you pay that cost. For example, if you control three creature tokens, including one you can sacrifice to add {C}, the total cost to cast an instant with mana cost {4}{R} is {1}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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