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Invasion of Ikoria // Zilortha, Apex of Ikoria PMOM

Other printings of "Invasion of Ikoria // Zilortha, Apex of Ikoria": MOM #190 MOM #190 PMOM #190s PMOM #190s

Card

id76194
artistAntonio José Manzanedo
artistIds74986d28-0001-4a78-827c-e490b325d0e3
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense6
duelDeck
edhrecRank950
edhrecSaltiness0.51
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameInvasion of Ikoria
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsTransform
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{X}{G}{G}
manaValue2
nameInvasion of Ikoria // Zilortha, Apex of Ikoria
number190s
originalPrintings
originalReleaseDate
originalText
otherFaceIds45a510c0-e554-5b47-b81b-0da650489f98
power
printingsMOM, PMOM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMOM
sidea
signature
sourceProducts{'foil': ['ea7e13c0-2ebb-58c5-b578-7c07c3e42e4b']}
subsets
subtypesSiege
supertypes
text(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
toughness
typeBattle — Siege
typesBattle
uuid44f945ae-bdaa-56e1-9918-e29fbf566d50
variations
watermark
setNameMarch of the Machine Promos

Identifiers

id76194
cardKingdomEtchedId
cardKingdomFoilId276923
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id536a659d-bdc4-578e-92db-ca8d6f2ca4a7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIde277f9d2-b809-4edd-aa8f-e28e13a6d349
scryfallIllustrationId4e5a5dbe-5ae7-47c3-83fe-1e2ef7c255e5
scryfallOracleId21d90735-5e04-4a8c-a546-ff26d4d5998d
tcgplayerEtchedProductId
tcgplayerProductId493196
uuid44f945ae-bdaa-56e1-9918-e29fbf566d50

Legalities

id76194
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid44f945ae-bdaa-56e1-9918-e29fbf566d50
vintageLegal

Purchase URLs

id76194
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d68eba0aee8a40f5
cardmarket
tcgplayerhttps://mtgjson.com/links/a9eee61a8aaf657e
tcgplayerEtched
uuid44f945ae-bdaa-56e1-9918-e29fbf566d50

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-04-14A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14Assigning a creature’s damage as though it weren’t blocked is all or nothing. You can’t use this effect to assign some of the creature’s damage to a blocking creature and the rest to the player, planeswalker, or battle it’s attacking.
2023-04-14Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14Even if a creature assigns damage as though it were not blocked, it will still receive damage from creatures that are blocking it.
2023-04-14If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14You decide whether to assign a non-Human creature’s combat damage as though it weren’t blocked just before it assigns that damage. You may make a different choice for each non-Human creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren’t blocked.

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