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Ghost Ark 40K

Other printings of "Ghost Ark": 40K #156 40K #156★

Card

id2979
artistAlexey Kruglov
artistIds15c28181-aa07-4386-8657-0ca5ee6951e2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank10885
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying, Repair Barge
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameGhost Ark
number156★
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printings40K
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'foil': ['97bb3015-fc6e-52d5-940d-ce5f2f4a5c9d']}
subsets
subtypesVehicle
supertypes
textFlying
Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness3
typeArtifact — Vehicle
typesArtifact
uuid1f04f54a-777c-5c28-aa6d-2f1f781fb918
variationsde41f675-4982-565b-a23e-358ac7c4c1aa
watermark
setNameWarhammer 40,000 Commander

Identifiers

id2979
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId94315
cardsphereId
deckboxId69722
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id31512bb9-d921-52bc-aaf0-764e4feba229
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0641ac68-75da-468a-af51-0520e6954d8d
scryfallIllustrationId1a712c40-1f6a-4942-b6a2-d1e11bef59eb
scryfallOracleIdbb1b4786-3804-486b-9fd9-85848d24d362
tcgplayerEtchedProductId
tcgplayerProductId286422
uuid1f04f54a-777c-5c28-aa6d-2f1f781fb918

Legalities

id2979
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid1f04f54a-777c-5c28-aa6d-2f1f781fb918
vintageLegal

Purchase URLs

id2979
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/d10ed7609bfdf9a6
tcgplayerEtched
uuid1f04f54a-777c-5c28-aa6d-2f1f781fb918

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
2022-10-07At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
2022-10-07Ghost Ark's triggered ability gives unearth {3} to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
2022-10-07If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2022-10-07If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2022-10-07See also "Returning Keyword Ability: Unearth" in the General Notes section.
2022-10-07Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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