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Estrid, the Masked // Estrid, the Masked SLD

Other printings of "Estrid, the Masked // Estrid, the Masked": SLD #1327 SLD #1327

Card

id89403
artistJessica Hische
artistIds96db369d-9a62-46a9-a5f8-6abfc0851191
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentityG, U, W
colorIndicator
colorsG, U, W
defense
duelDeck
edhrecRank10137
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceNameEstrid, the Masked
finishesfoil
flavorName
flavorText"A sordid tale of deception and stolen identity . . . this masterpiece of mystery will have you questioning who you are, and what is real."
—ASHIOK, WICKED MANIPULATOR
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutreversible_card
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': True}
life
loyalty3
manaCost{1}{G}{W}{U}
manaValue4
nameEstrid, the Masked // Estrid, the Masked
number1327
originalPrintings
originalReleaseDate2024-12-09
originalText
otherFaceIdsd196fdca-c724-50aa-b90d-7e8619fbf44b
power
printingsC18, OC18, PZ2, SLD
promoTypesposter
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
sideb
signature
sourceProducts
subsetsSecret Lair Bonus cards
subtypesEstrid
supertypesLegendary
text[+2]: Untap each enchanted permanent you control.
[−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
[−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
toughness
typeLegendary Planeswalker — Estrid
typesPlaneswalker
uuid77af10b0-ee43-543d-bfa2-1ab17901a91c
variations
watermark
setNameSecret Lair Drop

Identifiers

id89403
cardKingdomEtchedId
cardKingdomFoilId307555
cardKingdomId
cardsphereFoilId131827
cardsphereId
deckboxId
mcmId804525
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6cb7e7ae-915b-54f9-a2e3-45dde3f8daec
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIda724ebbc-0f77-42e9-95e0-b3e7cb130148
scryfallIllustrationId548a97a4-349e-48d7-ad0f-2012af33d631
scryfallOracleId7cf1fa2e-1572-4d9d-8e93-e49016b34458
tcgplayerEtchedProductId
tcgplayerProductId603420
uuid77af10b0-ee43-543d-bfa2-1ab17901a91c

Legalities

id89403
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid77af10b0-ee43-543d-bfa2-1ab17901a91c
vintageLegal

Purchase URLs

id89403
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1e58484034f86477
cardmarket
tcgplayerhttps://mtgjson.com/links/52924ee38b150c86
tcgplayerEtched
uuid77af10b0-ee43-543d-bfa2-1ab17901a91c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13All of the non-Aura enchantments put onto the battlefield with Estrid's third ability enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
2018-07-13An enchanted permanent is one with an Aura attached to it. Enchantment permanents you control that don't have Auras attached to them aren't enchanted.
2018-07-13Aura cards returned with Estrid's third ability may enchant non-Aura enchantments put onto the battlefield with that ability.
2018-07-13Estrid's second ability can't target Estrid, but the Mask token may legally enchant Estrid if you find a way to move it onto her.
2018-07-13Estrid's second ability might target a permanent that can't have the Aura token attached to it. In this case, the token isn't created at all.
2018-07-13If an Aura card can't enchant anything, it remains in your graveyard.
2018-07-13If an Aura with umbra armor is itself enchanted by another Aura with umbra armor, destroying either the first Aura or the permanent it enchants will result in only the second Aura being destroyed instead.
2018-07-13You choose what each returning Aura will enchant just before that Aura enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.
2024-06-07If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
2024-06-07If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
2024-06-07If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
2024-06-07If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
2024-06-07If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
2024-06-07Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
2024-06-07Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
2024-06-07Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
2024-06-07Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
2024-06-07Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

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