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Colossal Badger // Dig Deep CLB

Other printings of "Colossal Badger // Dig Deep": CLB #223 CLB #223

Card

id18283
artistLeonardo Santanna
artistIdsf1f8e6d8-8fb3-472a-a32f-a4b1225bd054
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank16126
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameDig Deep
finishesnonfoil, foil
flavorName
flavorTextRip through enough dirt and you'll eventually find something edible.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue6
nameColossal Badger // Dig Deep
number223
originalPrintings
originalReleaseDate
originalTextChoose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. // When Colossal Badger enters the battlefield, you gain 3 life.
otherFaceIds2f64353f-2221-55e3-8483-2b69f13f1917
power
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textChoose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
toughness
typeSorcery — Adventure
typesSorcery
uuid9c27836f-06bc-5254-95d6-5c52937c1ffa
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18283
cardKingdomEtchedId
cardKingdomFoilId261708
cardKingdomId261315
cardsphereFoilId
cardsphereId89184
deckboxId65378
mcmId660908
mcmMetaId408719
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc7c68965-56b4-5ca5-b89b-b57afbf7824f
mtgoFoilId
mtgoId
multiverseId563106
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4fe31ab9-d217-464e-96b1-d8a1ca6ad005
scryfallIllustrationIde81f1b82-6d75-4857-a493-68a186c0cdef
scryfallOracleId96aab05a-49bc-418a-9980-f3322955de1e
tcgplayerEtchedProductId
tcgplayerProductId273320
uuid9c27836f-06bc-5254-95d6-5c52937c1ffa

Legalities

id18283
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9c27836f-06bc-5254-95d6-5c52937c1ffa
vintageLegal

Purchase URLs

id18283
cardKingdomhttps://mtgjson.com/links/047aee40a0f54f85
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a44d8b3f2c568512
cardmarkethttps://mtgjson.com/links/f47db2fe80f42d55
tcgplayerhttps://mtgjson.com/links/1b05f6a2b2c16509
tcgplayerEtched
uuid9c27836f-06bc-5254-95d6-5c52937c1ffa

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedColossal Badger // 深挖地底深挖地底法术~历险选择目标生物。磨四张牌,然后每以此法磨掉一张生物牌,便在该生物上放置一个+1/+1指示物。566346
FrenchColossal Badger // Creuser en profondeurCreuser en profondeurRituel : aventureChoisissez une créature ciblée. Meulez quatre cartes, puis mettez un marqueur +1/+1 sur cette créature pour chaque carte de créature meulée de cette manière.564186
GermanColossal Badger // Tief grabenTief grabenHexerei — AbenteuerBestimme eine Kreatur deiner Wahl. Du millst vier Karten und legst dann für jede Kreaturenkarte, die auf diese Weise gemillt wurde, eine +1/+1-Marke auf die Kreatur.563466
ItalianColossal Badger // Scavare a FondoScavare a FondoStregoneria — AvventuraScegli una creatura bersaglio. Macina quattro carte, poi metti un segnalino +1/+1 su quella creatura per ogni carta creatura macinata in questo modo.564546
JapaneseColossal Badger // 深(ふか)掘(ぼ)り深(ふか)掘(ぼ)りソーサリー ― 出来事クリーチャー1体を対象とする。カード4枚を切削する。その後、そのクリーチャーの上に、これにより切削されたクリーチャー・カード1枚につき1個の+1/+1カウンターを置く。564906
Portuguese (Brazil)Colossal Badger // Cavar FundoCavar FundoFeitiço — AventuraEscolha a criatura alvo. Triture quatro cards e depois coloque um marcador +1/+1 naquela criatura para cada card de criatura triturado dessa forma.565626
SpanishColossal Badger // Búsqueda interiorBúsqueda interiorConjuro — AventuraElige una criatura objetivo. Muele cuatro cartas y luego pon un contador +1/+1 sobre esa criatura por cada carta de criatura molida de esta manera.563826

Rulings

datetext
2022-06-10Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

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