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Cheeky House-Mouse // Squeak By WOE

Other printings of "Cheeky House-Mouse // Squeak By": WOE #7 WOE #7

Card

id103435
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10338
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameSqueak By
finishesnonfoil, foil
flavorName
flavorText"Get back here, vile rodent! I was almost done cursing that ring!"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCheeky House-Mouse // Squeak By
number7
originalPrintings
originalReleaseDate
originalTextTarget creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. //
otherFaceIdsf923a228-3c44-5ac9-8ddb-b11d62fcb667
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
toughness
typeSorcery — Adventure
typesSorcery
uuid8ab58188-e111-52ce-942d-0a73a47c6fef
variations
watermark
setNameWilds of Eldraine

Identifiers

id103435
cardKingdomEtchedId
cardKingdomFoilId282427
cardKingdomId281895
cardsphereFoilId
cardsphereId107406
deckboxId81950
mcmId729561
mcmMetaId423690
mtgArenaId86690
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3e1498f7-15ae-50d0-bc48-2fe3ae493d2f
mtgoFoilId
mtgoId116304
multiverseId629508
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1f3013bf-9647-4bdb-a638-d299ae00f88e
scryfallIllustrationId1d4e9310-661c-425a-a5dd-bfbea0c234da
scryfallOracleIddb70ddae-0ac1-47f2-9158-8448e337a08f
tcgplayerEtchedProductId
tcgplayerProductId513299
uuid8ab58188-e111-52ce-942d-0a73a47c6fef

Legalities

id103435
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid8ab58188-e111-52ce-942d-0a73a47c6fef
vintageLegal

Purchase URLs

id103435
cardKingdomhttps://mtgjson.com/links/65585e861c78531d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e2ab39d6137ac912
cardmarkethttps://mtgjson.com/links/3bd02001e672fcac
tcgplayerhttps://mtgjson.com/links/aaebac70a1ef4205
tcgplayerEtched
uuid8ab58188-e111-52ce-942d-0a73a47c6fef

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedCheeky House-Mouse // 灵巧脱身灵巧脱身法术~历险目标由你操控的生物得+1/+1直到回合结束。它本回合不能被力量大于或等于3的生物阻挡。631335
FrenchSouris grise coquine // À un poil prèsÀ un poil prèsRituel : aventureUne créature ciblée que vous contrôlez gagne +1/+1 jusqu'à la fin du tour. Elle ne peut pas être bloquée par des créatures de force supérieure ou égale à 3 ce tour-ci.630291
GermanFreche Hausmaus // MaustricksenMaustricksenHexerei — AbenteuerEine Kreatur deiner Wahl, die du kontrollierst, erhält +1/+1 bis zum Ende des Zuges. Sie kann in diesem Zug von Kreaturen mit Stärke 3 oder mehr nicht geblockt werden.629769
ItalianTopolino Impudente // SgusciareSgusciareStregoneria — AvventuraUna creatura bersaglio che controlli prende +1/+1 fino alla fine del turno. Non può essere bloccata da creature con forza pari o superiore a 3 in questo turno.630552
JapaneseCheeky House-Mouse // 危(き)機(き)一(いっ)髪(ぱつ)危(き)機(き)一(いっ)髪(ぱつ)ソーサリー ― 出来事あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+1の修整を受ける。このターン、それはパワーが3以上であるクリーチャーにはブロックされない。630813
Portuguese (Brazil)Camundongo Abusado // Sair ChiandoSair ChiandoFeitiço — AventuraA criatura alvo que você controla recebe +1/+1 até o final do turno. Ela não pode ser bloqueada por criaturas com poder igual ou superior a 3 neste turno.631074
SpanishRatón con mucho morro // Por los pelosPor los pelosConjuro — AventuraLa criatura objetivo que controlas obtiene +1/+1 hasta el final del turno. No puede ser bloqueada por criaturas con fuerza de 3 o más este turno.630030

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01Increasing a creature's power after it has blocked a creature affected by Squeak By will not remove that blocking creature from combat or make the affected creature unblocked.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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