← Back Card Profile (by Name)

Young Red Dragon // Bathe in Gold PLST

Other printings of "Young Red Dragon // Bathe in Gold": PLST #CLB-210 PLST #CLB-210 HBG #197 HBG #197 CLB #210 CLB #210

Card

id73182
artistAdam Vehige
artistIdsc371d756-2c5d-46f1-aa3a-f70b831d4fbc
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9772
edhrecSaltiness0.08
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameYoung Red Dragon
finishesnonfoil
flavorName
flavorTextFor most, deadly. For a dragon, decadent.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameYoung Red Dragon // Bathe in Gold
numberCLB-210
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds9ff98e7c-f252-58ff-bc23-fa259999bdf8
power3
printingsCLB, HBG, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
sidea
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesDragon
supertypes
textFlying
This creature can't block.
toughness2
typeCreature — Dragon
typesCreature
uuid14485841-d3ab-5a9e-8536-cc0666746ec2
variations
watermark
setNameThe List

Identifiers

id73182
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303948
cardsphereFoilId
cardsphereId128924
deckboxId96484
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id53df3631-86e1-5999-8bb4-ed419ec1160c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2e391516-e04f-4432-aaa2-ee90ee564330
scryfallIllustrationId777759c6-5824-4506-9fa3-e5ba34c6087c
scryfallOracleId2f865ae9-9328-4f6f-924f-d5e0a65aaa96
tcgplayerEtchedProductId
tcgplayerProductId583483
uuid14485841-d3ab-5a9e-8536-cc0666746ec2

Legalities

id73182
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid14485841-d3ab-5a9e-8536-cc0666746ec2
vintageLegal

Purchase URLs

id73182
cardKingdomhttps://mtgjson.com/links/381a23b4ccd9db2c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/456f92f58ae43b6b
tcgplayerEtched
uuid14485841-d3ab-5a9e-8536-cc0666746ec2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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