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Word of Command CED

Other printings of "Word of Command": ME4 #103 30A #133 LEA #136 2ED #137 CED #137 CEI #137 LEB #137 30A #430

Card

id17130
artistJesper Myrfors
artistIdsc011318e-8503-48c1-a990-46e50aff48a0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank18441
edhrecSaltiness0.55
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved1
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}{B}
manaValue2
nameWord of Command
number137
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printings2ED, 30A, CED, CEI, LEA, LEB, ME4
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeCED
side
signature
sourceProducts{'nonfoil': ['db044702-4496-5b06-989e-818a08fd0322']}
subsets
subtypes
supertypes
textLook at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
toughness
typeInstant
typesInstant
uuidf7a5c7f9-cefc-5018-855a-6602cf93b6f7
variations
watermark
setNameCollectors' Edition

Identifiers

id17130
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId110957
cardsphereFoilId
cardsphereId9193
deckboxId23890
mcmId16994
mcmMetaId6709
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7195ab8f-83d6-53b8-b8f0-b0d1656f68bd
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId98784b63-d263-4abc-aabb-a092e6ecc788
scryfallId013d5961-e8d8-4ef2-b906-8bad30e4acf8
scryfallIllustrationId58147ab5-fb67-4102-9b17-64adac0a4482
scryfallOracleIde8ad3a77-b293-4d69-b080-27ca9f95d443
tcgplayerEtchedProductId
tcgplayerProductId97680
uuidf7a5c7f9-cefc-5018-855a-6602cf93b6f7

Legalities

id17130
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf7a5c7f9-cefc-5018-855a-6602cf93b6f7
vintage

Purchase URLs

id17130
cardKingdomhttps://mtgjson.com/links/c6a9830d85437f47
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/111acb817486f7ec
tcgplayerhttps://mtgjson.com/links/bdca1963044c9892
tcgplayerEtched
uuidf7a5c7f9-cefc-5018-855a-6602cf93b6f7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04To "play a card" is to either cast a spell or to put a land onto the battlefield using the main phase special action.
2009-10-01You do get to choose which lands get tapped. You can make them choose an optional mana generating ability of the land that they tap, such as making them tap and sacrifice the land instead of just tap it.
2011-01-01During the resolution of this spell, that player plays the chosen card.
2011-01-01If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so.
2011-01-01Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a card. Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
2011-01-01Word of Command can't be used to force a player to play a card that isn't in their hand.
2011-01-01You control the player while this spell is resolving, which means you get to see anything they can see. If that player is required to search their library as part of playing the card or as part of its resolution if it's cast as a spell, then you can see the cards in that player's library as well.
2011-01-01You may Command your opponent to play a land (if they have not already done so this turn).
2011-01-01You must order your opponent to play the chosen card if it is possible to do so.
2011-01-01Your opponent can't counter the Word of Command after letting you look at their hand, but they can attempt to counter the spell you force them to cast.
2016-07-13Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
2016-07-13While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.

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