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Woodfall Primus LTC

Other printings of "Woodfall Primus": SHM #135 MMA #174 UMA #195 LTC #264 NCC #322

Card

id46952
artistJohn Tedrick
artistIds4da667fd-a4ad-4aea-ba20-db542810e01b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3224
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{G}{G}{G}
manaValue8
nameWoodfall Primus
number264
originalPrintings
originalReleaseDate
originalTextTrample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power6
printingsLTC, MMA, NCC, SHM, UMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTC
side
signature
sourceProducts{'nonfoil': ['c8ca8844-ca64-5968-81eb-055aeda52d43']}
subsets
subtypesTreefolk, Shaman
supertypes
textTrample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness6
typeCreature — Treefolk Shaman
typesCreature
uuid02a1fece-e0ef-5f6d-a1c4-fca686fbee71
variations
watermark
setNameTales of Middle-earth Commander

Identifiers

id46952
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId278523
cardsphereFoilId
cardsphereId103489
deckboxId79783
mcmId717171
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf2192fb8-d79f-5807-bd36-c9ec2f15024b
mtgoFoilId
mtgoId112882
multiverseId621374
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc9d7acdf-1bce-4646-b3e2-7787b6d7a5f3
scryfallIllustrationIddf050085-0bfc-44ea-9a43-3e5dd9759333
scryfallOracleId2f70f1bb-29fa-4abb-afc2-653acd0a08b9
tcgplayerEtchedProductId
tcgplayerProductId499512
uuid02a1fece-e0ef-5f6d-a1c4-fca686fbee71

Legalities

id46952
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid02a1fece-e0ef-5f6d-a1c4-fca686fbee71
vintageLegal

Purchase URLs

id46952
cardKingdomhttps://mtgjson.com/links/c6491ac301abaa28
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/ca0b556e443a3cd3
tcgplayerEtched
uuid02a1fece-e0ef-5f6d-a1c4-fca686fbee71

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchPrimus chuteboisCréature : sylvin et shamanePiétinement
Quand le Primus chutebois arrive sur le champ de bataille, détruisez un permanent non-créature ciblé.
Persistance (Quand cette créature meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
621935
GermanOberster HolzeinschlägerKreatur — Baumhirte, SchamaneVerursacht Trampelschaden
Wenn der Oberste Holzeinschläger ins Spiel kommt, zerstöre eine bleibende Karte deiner Wahl, die keine Kreatur ist.
Beharrlichkeit (Wenn diese Kreatur stirbt und falls keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
621561
ItalianPrimus della Foresta CadutaCreatura — Sciamano SilvantropoTravolgere
Quando il Primus della Foresta Caduta entra nel campo di battaglia, distruggi un permanente non creatura bersaglio.
Persistere (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)
622122
Japanese森滅ぼしの最長老クリーチャー — ツリーフォーク・シャーマントランプル
森滅ぼしの最長老が戦場に出たとき、クリーチャーでないパーマネント1つを対象とする。それを破壊する。
頑強(このクリーチャーが死亡したとき、これの上に-1/-1カウンターがない場合、これを-1/-1カウンター1個が置かれた状態でオーナーのコントロール下で戦場に戻す。)
622309
Portuguese (Brazil)Primaz DesmatadorCriatura — Ent XamãAtropelar
Quando Primaz Desmatador entrar no campo de batalha, destrua a permanente não de criatura alvo.
Persistir (Quando esta criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)
622496
SpanishPrimus pudremaderaCriatura — Chamán pueblo-arbóreoArrolla.
Cuando el Primus pudremadera entre al campo de batalla, destruye el permanente objetivo que no sea criatura.
Persistir. (Cuando esta criatura muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1 sobre ella.)
621748

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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