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Woe Strider PTHB

Other printings of "Woe Strider": AJMP #123 PTHB #123p PTHB #123s THB #123 BLC #189 TDC #201 NCC #262 THB #317 CLB #774 PRM #79925

Card

id82780
artistJohn Thacker
artistIds38ee615a-e59f-4e2e-b894-2b74c6e75541
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1459
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape, Scry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameWoe Strider
number123p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAJMP, BLC, CLB, NCC, PRM, PTHB, TDC, THB
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePTHB
side
signature
sourceProducts
subsets
subtypesHorror
supertypes
textWhen this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
toughness2
typeCreature — Horror
typesCreature
uuid3c752c93-9573-509c-a0fc-476407056547
variations44af68e1-bc0f-56e0-b20f-820f1b1ee731
watermark
setNameTheros Beyond Death Promos

Identifiers

id82780
cardKingdomEtchedId
cardKingdomFoilId231557
cardKingdomId231484
cardsphereFoilId66023
cardsphereId65919
deckboxId49309
mcmId435289
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idab1d38be-6afc-5bff-b983-92c8e8b91363
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcf1f4389-5837-49cb-9a72-8c4bf6aa0298
scryfallIllustrationIdd9206a12-1441-429e-b1f9-1dc329df2a9b
scryfallOracleId3adbd963-e85d-4569-963a-4472594f06f9
tcgplayerEtchedProductId
tcgplayerProductId207734
uuid3c752c93-9573-509c-a0fc-476407056547

Legalities

id82780
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3c752c93-9573-509c-a0fc-476407056547
vintageLegal

Purchase URLs

id82780
cardKingdomhttps://mtgjson.com/links/e9cac31dba73d1c3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f1529ed2cbebc13c
cardmarket
tcgplayerhttps://mtgjson.com/links/ceb29c6c789c2925
tcgplayerEtched
uuid3c752c93-9573-509c-a0fc-476407056547

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Escape's permission doesn't change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2020-01-24If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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