Other printings of "Venser, the Sojourner": DDI #1 SOM #135 SLD #1423 SLD #1423★
| id | 91529 |
|---|---|
| artist | Eric Deschamps |
| artistIds | 37970e22-9cee-44c1-af44-5ee27cf26b76 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U, W |
| colorIndicator | |
| colors | U, W |
| defense | |
| duelDeck | |
| edhrecRank | 5419 |
| edhrecSaltiness | 0.6 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': False, 'oathbreaker': True} |
| life | |
| loyalty | 3 |
| manaCost | {3}{W}{U} |
| manaValue | 5 |
| name | Venser, the Sojourner |
| number | 135 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -1: Creatures are unblockable this turn. -8: You get an emblem with "Whenever you cast a spell, exile target permanent." |
| otherFaceIds | |
| power | |
| printings | DDI, SLD, SOM |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | SOM |
| side | |
| signature | |
| sourceProducts | {'foil': ['0d38eeae-2f85-52b1-879c-4c032fe0971b', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f'], 'nonfoil': ['20a31b75-6b51-5ff0-b3dd-5b942cbf58a7', '2d9db882-e872-57b0-82fc-79211ac556c2', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f']} |
| subsets | |
| subtypes | Venser |
| supertypes | Legendary |
| text | [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |
| toughness | |
| type | Legendary Planeswalker — Venser |
| types | Planeswalker |
| uuid | da2ccb29-71df-5026-940a-60412a9c5150 |
| variations | |
| watermark | |
| setName | Scars of Mirrodin |
| id | 91529 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 132351 |
| cardKingdomId | 132101 |
| cardsphereFoilId | 40692 |
| cardsphereId | 40693 |
| deckboxId | 17717 |
| mcmId | 242531 |
| mcmMetaId | 200689 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1f2e180a-d530-5b57-8ff3-46ad7769c0aa |
| mtgoFoilId | 38336 |
| mtgoId | 38335 |
| multiverseId | 212240 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 3d48d62e-5c1f-464c-aa81-8a5d2690f48e |
| scryfallIllustrationId | baa50e37-0d8c-4c16-9141-443d995bfa25 |
| scryfallOracleId | a8bf8ff8-d924-4fd2-b5ed-05b38f55325a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 36250 |
| uuid | da2ccb29-71df-5026-940a-60412a9c5150 |
| id | 91529 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | da2ccb29-71df-5026-940a-60412a9c5150 |
| vintage | Legal |
| id | 91529 |
|---|---|
| cardKingdom | https://mtgjson.com/links/12a32810e7e67a5a |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/beea1772a264b070 |
| cardmarket | https://mtgjson.com/links/73d215f7e480a707 |
| tcgplayer | https://mtgjson.com/links/da4eb72b77d974a9 |
| tcgplayerEtched | |
| uuid | da2ccb29-71df-5026-940a-60412a9c5150 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 旅居师凡瑟 | 鹏洛客~凡瑟 | +2:放逐目标由你拥有的永久物。 在下一个结束步骤开始时,将它在你的操控下返回战场。 -1:本回合生物不能被阻挡。 -8:你获得具有「每当你施放一个咒语时,放逐目标永久物」的鰴记。 | 232424 | ||
| Chinese Traditional | 旅居師凡瑟 | 鵬洛客~凡瑟 | +2:放逐目標由你擁有的永久物。 在下一個結束步驟開始時,將它在你的操控下返回戰場。 -1:本回合生物不能被阻擋。 -8:你獲得具有「每當你施放一個咒語時,放逐目標永久物」的徽記。 | 232175 | ||
| French | Venser le Séjourneur | Planeswalker : Venser | +2 : Exilez un permanent ciblé que vous possédez. Renvoyez-le sur le champ de bataille sous votre contrôle au début de la prochaine étape de fin. -1 : Les créatures sont imblocables ce tour-ci. -8 : Vous gagnez un emblème avec « À chaque fois que vous lancez un sort, exilez le permanent ciblé. » | 231926 | ||
| German | Venser der Gast | Planeswalker — Venser | +2: Schicke eine bleibende Karte deiner Wahl, die du besitzt, ins Exil. Bringe sie unter deiner Kontrolle zu Beginn des nächsten Endsegments ins Spiel zurück. -1: Kreaturen sind in diesem Zug unblockbar. -8: Du erhältst ein Emblem mit „Immer wenn du einen Zauberspruch wirkst, schicke eine bleibende Karte deiner Wahl ins Exil". | 231179 | ||
| Italian | Venser, il Visitatore | Planeswalker — Venser | +2: Esilia un permanente bersaglio che possiedi. Rimettilo sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale. -1: Le creature non possono essere bloccate in questo turno. -8: Ottieni un emblema con "Ogniqualvolta lanci una magia, esilia un permanente bersaglio". | 232922 | ||
| Japanese | 滞留者ヴェンセール | プレインズウォーカー — ヴェンセール | +2: あなたがオーナーであるパーマネント1つを対象とし、それを追放する。 次の終了ステップの開始時に、それをあなたのコントロール下で戦場に戻す。 -1: このターン、クリーチャーはブロックされない。 -8: あなたは「あなたが呪文を1つ唱えるたび、パーマネント1つを対象とし、それを追放する。」を持つ紋章を得る。 | 231677 | ||
| Portuguese (Brazil) | Venser, o Visitante | Planeswalker — Venser | +2: Exile a permanente alvo que você possui. Devolva-a ao campo de batalha sob o seu controle no início da próxima etapa final. -1: As criaturas não podem ser bloqueadas neste turno. -8: Você ganha um emblema com "Toda vez que conjurar uma mágica, exile a permanente alvo." | 230930 | ||
| Russian | Венсер, Заезжий Гость | Planeswalker — Венсер | +2: изгоните целевой перманент, владельцем которого вы являетесь. Верните его на поле битвы под вашим контролем в начале следующего заключительного шага. -1: существа не могут быть заблокированы в этом ходу. -8: вы получаете эмблему со способностью «Каждый раз когда вы разыгрываете заклинание, изгоните целевой перманент». | 231428 | ||
| Spanish | Venser, el Transeúnte | Planeswalker — Venser | +2: Exilia el permanente objetivo del cual eres propietario. Regrésala al campo de batalla bajo tu control al comienzo del próximo paso final. -1: Las criaturas son imbloqueables este turno. -8: Obtienes un emblema con "Siempre que lances un hechizo, exilia el permanente objetivo". | 232673 |
| date | text |
|---|---|
| 2011-01-01 | A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time. |
| 2011-01-01 | Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability. |
| 2011-01-01 | If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield. |
| 2011-01-01 | If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell. |
| 2011-01-01 | The first ability can target any permanent you own, including those another player controls. |
| 2011-01-01 | Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability. |
| 2011-01-01 | Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities. |
| 2011-01-01 | Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does. |
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