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Value Town // Take a Trip to... MB2

Other printings of "Value Town // Take a Trip to...": MB2 #621 MB2 #621

Card

id51750
artistHélio Frazão
artistIds7ec53ac2-16ab-479e-83ab-c124f4f04df1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameValue Town
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost
manaValue0
nameValue Town // Take a Trip to...
number621
originalPrintings
originalReleaseDate
originalTextValue Town enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Take a Trip to . . . {4}{U}{R}
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
otherFaceIds134540ce-7eb0-5544-a3aa-dd260eff928d
power
printingsMB2
promoTypesplaytest
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMB2
sidea
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesTown
supertypes
textValue Town enters the battlefield tapped.
{T}: Add {U} or {R}.
toughness
typeLand — Town
typesLand
uuid17257bba-6765-5872-96ae-595d6776d5bd
variations
watermark
setNameMystery Booster 2

Identifiers

id51750
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301294
cardsphereFoilId
cardsphereId129201
deckboxId95438
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id89f7fb85-3c7c-5436-ba0c-6ad13c011bdb
mtgoFoilId
mtgoId
multiverseId677677
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8d4ad5a7-bb3e-47ef-ba33-018b18248bd0
scryfallIllustrationId3169ba4f-9cb5-493c-8750-4afe964ef133
scryfallOracleIdf4b47eff-88b0-49c0-b92a-286d083652f8
tcgplayerEtchedProductId
tcgplayerProductId564076
uuid17257bba-6765-5872-96ae-595d6776d5bd

Legalities

id51750
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid17257bba-6765-5872-96ae-595d6776d5bd
vintage

Purchase URLs

id51750
cardKingdomhttps://mtgjson.com/links/018d05ef23e45bb9
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c27c0a0404ae568f
tcgplayerEtched
uuid17257bba-6765-5872-96ae-595d6776d5bd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-11-08For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.

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