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Triumphant Adventurer PAFR

Other printings of "Triumphant Adventurer": AFR #237 PAFR #237a PAFR #237p PAFR #237s AFR #390 PRM #92808

Card

id64111
artistAlexander Mokhov
artistIds3a6a9d37-e62c-44bd-90f2-f5126324e3f0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank7812
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Venture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{W}{B}
manaValue2
nameTriumphant Adventurer
number237s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsAFR, PAFR, PRM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts{'foil': ['0696252c-893b-5a4a-b61f-01a9527be559']}
subsets
subtypesHuman, Knight
supertypes
textDeathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
toughness1
typeCreature — Human Knight
typesCreature
uuid2cb81c1f-adcb-59ec-8101-511f76e0b5f5
variationsa7a4efdd-568c-5f00-accb-ad7c03fb1a8a, 2d521d4e-71b8-5171-bb1d-42ee0e18093b
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64111
cardKingdomEtchedId
cardKingdomFoilId248860
cardKingdomId
cardsphereFoilId80344
cardsphereId
deckboxId59579
mcmId572503
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b256d6a-1e76-5556-a198-2958c6cde072
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1d5d0cc6-ea9a-40c7-b7f1-3b0d0292d065
scryfallIllustrationIdea0e3285-bb41-4d62-a9dd-e4cc37073b93
scryfallOracleId6aac0ae4-d9a7-4c40-a39e-229186c84d74
tcgplayerEtchedProductId
tcgplayerProductId244578
uuid2cb81c1f-adcb-59ec-8101-511f76e0b5f5

Legalities

id64111
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2cb81c1f-adcb-59ec-8101-511f76e0b5f5
vintageLegal

Purchase URLs

id64111
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d8ad59210ae405c7
cardmarket
tcgplayerhttps://mtgjson.com/links/b727c4a7ca836a48
tcgplayerEtched
uuid2cb81c1f-adcb-59ec-8101-511f76e0b5f5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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