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Thunderfoot Baloth CMA

Other printings of "Thunderfoot Baloth": C14 #49 CMA #155 C16 #172 DSC #201 SCD #213 NCC #317

Card

id19786
artistMarco Nelor
artistIdsc0f95ec3-c7ca-47d6-be5c-b37dfce37be5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1854
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIf you hear it, it's too late.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsLieutenant, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameThunderfoot Baloth
number155
originalPrintings
originalReleaseDate
originalTextTrample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
otherFaceIds
power5
printingsC14, C16, CMA, DSC, NCC, SCD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMA
side
signature
sourceProducts{'nonfoil': ['28690cea-9be7-5a1c-9097-553700512c5d']}
subsets
subtypesBeast
supertypes
textTrample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
toughness5
typeCreature — Beast
typesCreature
uuid92ff0ef0-49c3-54f8-b4ee-16d993f41230
variations
watermark
setNameCommander Anthology

Identifiers

id19786
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId212514
cardsphereFoilId
cardsphereId49836
deckboxId35714
mcmId298104
mcmMetaId210509
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4db56e4f-d680-5071-aad2-99abef95011e
mtgoFoilId
mtgoId
multiverseId430374
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7aafed18-95aa-4e17-97c4-047c4e281950
scryfallIllustrationId206a23da-876f-42b6-92b8-d20b1d313e8d
scryfallOracleIdf55334d9-1ec2-4667-bf28-5a0384d6f053
tcgplayerEtchedProductId
tcgplayerProductId132194
uuid92ff0ef0-49c3-54f8-b4ee-16d993f41230

Legalities

id19786
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid92ff0ef0-49c3-54f8-b4ee-16d993f41230
vintageLegal

Purchase URLs

id19786
cardKingdomhttps://mtgjson.com/links/0c49bec1a52ae05a
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/404d090a9a8cb8e8
tcgplayerhttps://mtgjson.com/links/ac78c4d9115f4008
tcgplayerEtched
uuid92ff0ef0-49c3-54f8-b4ee-16d993f41230

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-11-07If a triggered ability granted by a lieutenant ability triggers, and in response to that trigger you lose control of your commander (causing the lieutenant to lose that ability), that triggered ability will still resolve.
2014-11-07If you gain control of a creature with a lieutenant ability owned by another player, that ability will check to see if you control your commander and will apply if you do. It won't check whether its owner controls their commander.
2014-11-07If you lose control of your commander, lieutenant abilities of creatures you control will immediately stop applying. If this causes a creature's toughness to become less than or equal to the amount of damage marked on it, the creature will be destroyed.
2014-11-07Lieutenant abilities apply only if your commander is on the battlefield and under your control.
2014-11-07Lieutenant abilities refer only to whether you control your commander, not any other player's commander.

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