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Thunderblust EVE

Other printings of "Thunderblust": EVE #63 MM2 #131

Card

id31718
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12399
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{R}{R}
manaValue5
nameThunderblust
number63
originalPrintings
originalReleaseDate
originalTextHaste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power7
printingsEVE, MM2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesElemental
supertypes
textHaste
This creature has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Elemental
typesCreature
uuid73ffcf75-7d76-5fde-bb36-378fed606c2e
variations
watermark
setNameEventide

Identifiers

id31718
cardKingdomEtchedId
cardKingdomFoilId125361
cardKingdomId125139
cardsphereFoilId17132
cardsphereId17133
deckboxId4400
mcmId19525
mcmMetaId9914
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7b89e629-1799-57f6-933c-5a7a39ea24c1
mtgoFoilId30203
mtgoId30202
multiverseId157411
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd5872624-7994-468c-9e16-4a771a0dbcfa
scryfallIllustrationId4459c7d4-1795-47df-80d7-1b92db3ad38c
scryfallOracleId30d961f7-aae2-4e5a-8f83-9dc17c7dee47
tcgplayerEtchedProductId
tcgplayerProductId27224
uuid73ffcf75-7d76-5fde-bb36-378fed606c2e

Legalities

id31718
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid73ffcf75-7d76-5fde-bb36-378fed606c2e
vintageLegal

Purchase URLs

id31718
cardKingdomhttps://mtgjson.com/links/05d9c51773f54017
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f1614082170a93f8
cardmarkethttps://mtgjson.com/links/9c6fdcb8b3957654
tcgplayerhttps://mtgjson.com/links/2272342e0bfafff0
tcgplayerEtched
uuid73ffcf75-7d76-5fde-bb36-378fed606c2e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified雷哮灵生物~元素敏捷
只要其上有-1/-1指示物,雷哮灵便具有践踏异能。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
180871
FrenchRagefoudreCréature : élémentalCélérité
Le Ragefoudre a le piétinement tant qu'il a un marqueur -1/-1 sur lui.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
181771
GermanDonnerpoltererKreatur — ElementarwesenEile
Der Donnerpolterer verursacht Trampelschaden, solange mindestens eine -1/-1-Marke auf ihm liegt.
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
181591
ItalianFulminafuriaCreatura — ElementaleRapidità
Il Fulminafuria ha travolgere fintanto che ha un segnalino -1/-1.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
181411
Japanese雷叫びクリーチャー — エレメンタル速攻
雷叫びは、その上に-1/-1カウンターが置かれているかぎりトランプルを持つ。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
181051
Portuguese (Brazil)Tormenta RelampejanteCriatura — ElementalÍmpeto
Tormenta Relampejante tem atropelar enquanto tiver um marcador -1/-1.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
181951
RussianГромодавСущество — ЭлементальУскорение
Громодав имеет Пробивной удар, пока на нем есть жетон -1/-1.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
181231
SpanishTrueno vorazCriatura — ElementalPrisa.
El Trueno voraz tiene la habilidad de arrollar mientras tenga un contador -1/-1 sobre él.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
180691

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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