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The Reality Chip PNEO

Other printings of "The Reality Chip": NEO #74 PNEO #74p PNEO #74s NEO #374 NEO #449 PRM #97917

Card

id76422
artistCampbell White
artistIdsd281eab4-463a-4ba8-9039-8943737960a0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank854
edhrecSaltiness0.46
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsReconfigure
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{1}{U}
manaValue2
nameThe Reality Chip
number74p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power0
printingsNEO, PNEO, PRM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePNEO
side
signature
sourceProducts
subsets
subtypesEquipment, Jellyfish
supertypesLegendary
textYou may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness4
typeLegendary Artifact Creature — Equipment Jellyfish
typesArtifact, Creature
uuid49e90ed0-5490-5fb2-aa8b-70ee9d7ea6df
variationsdce5e2c4-2147-5cdb-a295-f414872d9d44
watermark
setNameKamigawa: Neon Dynasty Promos

Identifiers

id76422
cardKingdomEtchedId
cardKingdomFoilId257653
cardKingdomId257585
cardsphereFoilId86212
cardsphereId86213
deckboxId64132
mcmId609394
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id177ba8dd-d5b2-553f-8a4c-45b8e27238dd
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c9b5926-1f3e-4bc6-8b60-bea8411fa2af
scryfallIllustrationId667dd16e-ecd6-4301-8663-3c13a615e5b8
scryfallOracleId751f22bc-bcea-4213-a37b-b5f72448a4c4
tcgplayerEtchedProductId
tcgplayerProductId263941
uuid49e90ed0-5490-5fb2-aa8b-70ee9d7ea6df

Legalities

id76422
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid49e90ed0-5490-5fb2-aa8b-70ee9d7ea6df
vintageLegal

Purchase URLs

id76422
cardKingdomhttps://mtgjson.com/links/cef98847a166979e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b9a39e615fa1a2ad
cardmarket
tcgplayerhttps://mtgjson.com/links/645a5e3f2fcd660c
tcgplayerEtched
uuid49e90ed0-5490-5fb2-aa8b-70ee9d7ea6df

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
2022-02-18The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).
2022-02-18You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.

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