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Dusk Charger PLST

Other printings of "Dusk Charger": PLST #RIX-69 RIX #69

Card

id71128
artistLucas Graciano
artistIdsce98f39c-7cdd-47e6-a520-6c50443bb4c2
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank26114
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextStories say demon blood runs in its veins, making it fearless and bloodthirsty.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameDusk Charger
numberRIX-69
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power3
printingsPLST, RIX
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesHorse
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +2/+2 as long as you have the city's blessing.
toughness3
typeCreature — Horse
typesCreature
uuid2c2296f5-82b3-5c96-8ad4-944fdb19008d
variations
watermark
setNameThe List

Identifiers

id71128
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229125
cardsphereFoilId
cardsphereId63658
deckboxId47521
mcmId418561
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id92995026-0c48-5f95-8b5d-41933c84dd61
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId012bdc02-fe5f-4e87-b840-53090f78c649
scryfallIllustrationIdc5e02f92-1217-4d19-81f3-992162b174b1
scryfallOracleIde0190e13-89f6-4b51-a277-bf3eb842963e
tcgplayerEtchedProductId
tcgplayerProductId203669
uuid2c2296f5-82b3-5c96-8ad4-944fdb19008d

Legalities

id71128
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2c2296f5-82b3-5c96-8ad4-944fdb19008d
vintageLegal

Purchase URLs

id71128
cardKingdomhttps://mtgjson.com/links/af54ac7dbfa00df0
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6dda499de2f13057
tcgplayerEtched
uuid2c2296f5-82b3-5c96-8ad4-944fdb19008d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
2018-01-19Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
2018-01-19If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
2018-01-19If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
2018-01-19Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
2018-01-19Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

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