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Sprout Swarm PLST

Other printings of "Sprout Swarm": PLST #FUT-138 FUT #138

Card

id72294
artistChippy
artistIdsa36f01a0-e51a-48b2-a556-b9b3bc73f969
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7356
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsBuyback, Convoke
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameSprout Swarm
numberFUT-138
originalPrintings
originalReleaseDate2023-04-21
originalText
otherFaceIds
power
printingsFUT, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['331d181e-ccef-5814-bf27-347a9c57a92e', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypes
supertypes
textConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
toughness
typeInstant
typesInstant
uuidafc0041c-aaf7-5355-a96a-6fab662e6065
variations
watermark
setNameThe List

Identifiers

id72294
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId276612
cardsphereFoilId
cardsphereId102519
deckboxId78169
mcmId706182
mcmMetaId9059
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e608acb-cd8f-5da0-a0f2-61045d6db80b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId08c648f3-6c69-4416-9fa4-77b45ac04ca5
scryfallIllustrationId7248992d-8c1f-4656-a519-a62ab7bfd30c
scryfallOracleId8b33d890-7d67-44a8-a253-e2b171d7ca9d
tcgplayerEtchedProductId
tcgplayerProductId492694
uuidafc0041c-aaf7-5355-a96a-6fab662e6065

Legalities

id72294
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidafc0041c-aaf7-5355-a96a-6fab662e6065
vintageLegal

Purchase URLs

id72294
cardKingdomhttps://mtgjson.com/links/9ece9a9e9e7c4c72
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/a1b5965631cdc522
tcgplayerhttps://mtgjson.com/links/66e831c94a82b2b5
tcgplayerEtched
uuidafc0041c-aaf7-5355-a96a-6fab662e6065

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-01-12Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
2024-01-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2024-01-12Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
2024-01-12Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
2024-01-12When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2024-01-12You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

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