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Skyclave Shade PZNR

Other printings of "Skyclave Shade": PLST #ZNR-298 PZNR #125p PZNR #125s ZNR #125 NCC #260 ZNR #298 PRM #83712

Card

id84429
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank12014
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsKicker, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameSkyclave Shade
number125p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsNCC, PLST, PRM, PZNR, ZNR
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts
subsets
subtypesShade
supertypes
textKicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
toughness1
typeCreature — Shade
typesCreature
uuide927298f-eac6-5c50-8465-9a43bd414db6
variations51ab2f87-5f88-5704-9b6f-faff23273f07
watermark
setNameZendikar Rising Promos

Identifiers

id84429
cardKingdomEtchedId
cardKingdomFoilId238404
cardKingdomId238315
cardsphereFoilId71386
cardsphereId71366
deckboxId53585
mcmId501610
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id083c582c-c005-5a61-a24e-159ed6827640
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc4c32adc-c314-45e9-8741-b4ec3aaecfa0
scryfallIllustrationIdaf89b7b2-5d2b-4685-baa9-d321f2d38fc3
scryfallOracleId2345b243-ed0d-4556-8017-d533db1fbc74
tcgplayerEtchedProductId
tcgplayerProductId223924
uuide927298f-eac6-5c50-8465-9a43bd414db6

Legalities

id84429
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide927298f-eac6-5c50-8465-9a43bd414db6
vintageLegal

Purchase URLs

id84429
cardKingdomhttps://mtgjson.com/links/9c49ceef1d166648
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3e1a32fed4798cd7
cardmarket
tcgplayerhttps://mtgjson.com/links/7ebee76c3196caf3
tcgplayerEtched
uuide927298f-eac6-5c50-8465-9a43bd414db6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.
2020-09-25Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.
2020-09-25You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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