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Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR

Other printings of "Shatterskull Smashing // Shatterskull, the Hammer Pass": PZNR #161s PZNR #161s ZNR #161 ZNR #161 ZNR #354 ZNR #354 PRM #83866 PRM #83866

Card

id105758
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colors
defense
duelDeck
edhrecRank1151
edhrecSaltiness0.26
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameShatterskull, the Hammer Pass
finishesnonfoil, foil
flavorName
flavorText"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."
—Samila, Murasa Expeditionary House
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameShatterskull Smashing // Shatterskull, the Hammer Pass
number161
originalPrintings
originalReleaseDate
originalTextAs Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}.
//Hint about front face//
Sorcery
{X}{R}{R}
otherFaceIds8475caa4-359c-55b2-8de3-900c40a48468
power
printingsPRM, PZNR, ZNR
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAs this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
toughness
typeLand
typesLand
uuid5f636702-105c-5538-a3c6-b74a18bf2c2e
variationsbb2109b7-8ecf-558e-829f-cc2b455634ab
watermark
setNameZendikar Rising

Identifiers

id105758
cardKingdomEtchedId
cardKingdomFoilId237741
cardKingdomId237139
cardsphereFoilId70385
cardsphereId70386
deckboxId52749
mcmId495740
mcmMetaId316555
mtgArenaId73363
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd0e9379f-28da-5e3c-ac53-3796c83bc861
mtgoFoilId
mtgoId83297
multiverseId491803
scryfallCardBackId
scryfallIdbc7239ea-f8aa-4a6f-87bd-c35359635673
scryfallIllustrationIdce684b88-adab-4225-8d58-4a791f164b94
scryfallOracleId78301998-fd9b-4cd5-afad-dbcb43cac2a7
tcgplayerEtchedProductId
tcgplayerProductId222030
uuid5f636702-105c-5538-a3c6-b74a18bf2c2e

Legalities

id105758
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5f636702-105c-5538-a3c6-b74a18bf2c2e
vintageLegal

Purchase URLs

id105758
cardKingdomhttps://mtgjson.com/links/27640602997bd047
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a556328853fa610f
cardmarkethttps://mtgjson.com/links/84e67d1a89ca9f03
tcgplayerhttps://mtgjson.com/links/b0b06b1adf9f433f
tcgplayerEtched
uuid5f636702-105c-5538-a3c6-b74a18bf2c2e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified碎颅落岩 // 锤岩隘口碎颅锤岩隘口碎颅「穿越穹牙山脉的最安全方式是从空中飞过。取道碎颅隘口是万不得已的备选。」
~姆拉撒探险队的莎米勒
于锤岩隘口碎颅进战场时,你可以支付3点生命。如果你未如此作,则它须横置进战场。
{T}:加{R}。
法术
{X}{R}{R}
494646
Chinese Traditional碎顱落岩 // 鎚岩隘口碎顱鎚岩隘口碎顱「穿越穹牙山脈的最安全方式是從空中飛過。取道碎顱隘口是萬不得已的備選。」
~姆拉撒探險隊的莎米勒
於鎚岩隘口碎顱進戰場時,你可以支付3點生命。如果你未如此作,則它須橫置進戰場。
{T}:加{R}。
巫術
{X}{R}{R}
494962
FrenchImpact de Fracassecrâne // Fracassecrâne, le col des MarteauxFracassecrâne, le col des Marteaux« Le moyen le plus sûr pour traverser les Crocs célestes est de voler. Le col de Fracassecrâne arrive en deuxième position, mais loin derrière. »
—Samila, corps expéditionnaire de Murasa
TerrainAu moment où Fracassecrâne, le col des Marteaux arrive sur le champ de bataille, vous pouvez payer 3 points de vie. Si vous ne le faites pas, il arrive sur le champ de bataille engagé.
{T} : Ajoutez {R}.
Rituel
{X}{R}{R}
492750
GermanSchädeltrümmer-Steinfall // Schädeltrümmer-PassSchädeltrümmer-Pass„Der sicherste Weg durch die Himmelszähne ist zu fliegen. Der unsicherste Weg führt über den Schädeltrümmer-Pass."
—Samila aus Murasas Expeditionsgildenhaus
LandSowie der Schädeltrümmer-Pass ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt er getappt ins Spiel.
{T}: Erzeuge {R}.
Hexerei
{X}{R}{R}
492118
ItalianSchianto di Frantumateschio // Frantumateschio, il Passo dei MartelliFrantumateschio, il Passo dei Martelli"Il metodo più sicuro per attraversare gli Artigli Celesti è volare. Il Passo di Frantumateschio è al secondo posto, con un gran bel distacco."
—Samila, Casa di Spedizioni di Murasa
TerraMentre Frantumateschio, il Passo dei Martelli entra nel campo di battaglia, puoi pagare 3 punti vita. Se non lo fai, entra nel campo di battaglia TAPpato.
{T}: Aggiungi {R}.
Stregoneria
{X}{R}{R}
493066
Japanese髑髏砕きの一撃 // 鎚の山道、髑髏砕き鎚の山道、髑髏砕き「空牙を横断する一番安全な方法は空を飛ぶこと。ずっと劣る二番目が髑髏砕きの道ね。」
――ムラーサ探検協会のサミーラ
土地鎚の山道、髑髏砕きが戦場に出るに際し、あなたは3点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。
{T}:{R}を加える。
ソーサリー
{X}{R}{R}
493382
Korean해골분쇄식 일격 // 망치 협곡, 해골분쇄망치 협곡, 해골분쇄"하늘이빨을 가로지르는 가장 안전한 길은 날아가는 거야. 해골분쇄 협곡이 두 번째긴 한데 첫 번째랑 꽤 차이가 나고."
—무라사 탐험단의 사밀라
대지망치 협곡, 해골분쇄가 전장에 들어오면서, 당신은 생명 3점을 지불할 수 있다. 그러지 않으면, 해골분쇄는 탭된 채로 전장에 들어온다.
{T}: {R}를 추가한다.
집중마법
{X}{R}{R}
493698
Portuguese (Brazil)Esmagamento de Quebra-crânio // Quebra-crânio, o Passo do MarteloQuebra-crânio, o Passo do Martelo"O jeito mais seguro de cruzar as Presas Celestes é voando. O Passo de Quebra-crânio é o segundo, mas bem de longe."
— Samila, Casa Expedicionária de Murasa
TerrenoConforme Quebra-crânio, o Passo do Martelo, entra no campo de batalha, você pode pagar 3 pontos de vida. Se não fizer isso, ele entrará no campo de batalha virado.
{T}: Adicione {R}.
Feitiço
{X}{R}{R}
494014
RussianКрушение Череполомного Перевала // Череполомный Перевал МолотовЧереполомный Перевал Молотов«Самый безопасный способ пересечь Клыки Небес — по небу. Череполомный Перевал на втором месте — с большим отрывом».
— Самила из Мурасского экспедиционного дома
ЗемляПри выходе Череполомного Перевала Молотов на поле битвы вы можете заплатить 3 жизни. Если вы этого не делаете, он выходит на поле битвы повернутым.
{T}: добавьте {R}.
Волшебство
{X}{R}{R}
494330
SpanishEstruendo de Aplastacráneos // Aplastacráneos, el Paso de los MartillosAplastacráneos, el Paso de los Martillos"La forma más segura de cruzar los aerocolmillos es por aire. El Paso de los Martillos es la segunda opción, pero es bastante menos segura".
—Samila, Casa expedicionaria de Murasa
TierraEn cuanto Aplastacráneos, el Paso de los Martillos entre al campo de batalla, puedes pagar 3 vidas. Si no lo haces, entra al campo de batalla girado.
{T}: Agrega {R}.
Conjuro
{X}{R}{R}
492434

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2020-09-25You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.

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