Other printings of "Shatterskull Smashing // Shatterskull, the Hammer Pass": PZNR #161s PZNR #161s ZNR #161 ZNR #161 ZNR #354 ZNR #354 PRM #83866 PRM #83866
| id | 105758 |
|---|---|
| artist | Adam Paquette |
| artistIds | 89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 1151 |
| edhrecSaltiness | 0.26 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Shatterskull, the Hammer Pass |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second." —Samila, Murasa Expeditionary House |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Shatterskull Smashing // Shatterskull, the Hammer Pass |
| number | 161 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {R}. //Hint about front face// Sorcery {X}{R}{R} |
| otherFaceIds | 8475caa4-359c-55b2-8de3-900c40a48468 |
| power | |
| printings | PRM, PZNR, ZNR |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | |
| supertypes | |
| text | As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 5f636702-105c-5538-a3c6-b74a18bf2c2e |
| variations | bb2109b7-8ecf-558e-829f-cc2b455634ab |
| watermark | |
| setName | Zendikar Rising |
| id | 105758 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237741 |
| cardKingdomId | 237139 |
| cardsphereFoilId | 70385 |
| cardsphereId | 70386 |
| deckboxId | 52749 |
| mcmId | 495740 |
| mcmMetaId | 316555 |
| mtgArenaId | 73363 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d0e9379f-28da-5e3c-ac53-3796c83bc861 |
| mtgoFoilId | |
| mtgoId | 83297 |
| multiverseId | 491803 |
| scryfallCardBackId | |
| scryfallId | bc7239ea-f8aa-4a6f-87bd-c35359635673 |
| scryfallIllustrationId | ce684b88-adab-4225-8d58-4a791f164b94 |
| scryfallOracleId | 78301998-fd9b-4cd5-afad-dbcb43cac2a7 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 222030 |
| uuid | 5f636702-105c-5538-a3c6-b74a18bf2c2e |
| id | 105758 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5f636702-105c-5538-a3c6-b74a18bf2c2e |
| vintage | Legal |
| id | 105758 |
|---|---|
| cardKingdom | https://mtgjson.com/links/27640602997bd047 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a556328853fa610f |
| cardmarket | https://mtgjson.com/links/84e67d1a89ca9f03 |
| tcgplayer | https://mtgjson.com/links/b0b06b1adf9f433f |
| tcgplayerEtched | |
| uuid | 5f636702-105c-5538-a3c6-b74a18bf2c2e |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 碎颅落岩 // 锤岩隘口碎颅 | 锤岩隘口碎颅 | 「穿越穹牙山脉的最安全方式是从空中飞过。取道碎颅隘口是万不得已的备选。」 ~姆拉撒探险队的莎米勒 | 地 | 于锤岩隘口碎颅进战场时,你可以支付3点生命。如果你未如此作,则它须横置进战场。 {T}:加{R}。 法术 {X}{R}{R} | 494646 |
| Chinese Traditional | 碎顱落岩 // 鎚岩隘口碎顱 | 鎚岩隘口碎顱 | 「穿越穹牙山脈的最安全方式是從空中飛過。取道碎顱隘口是萬不得已的備選。」 ~姆拉撒探險隊的莎米勒 | 地 | 於鎚岩隘口碎顱進戰場時,你可以支付3點生命。如果你未如此作,則它須橫置進戰場。 {T}:加{R}。 巫術 {X}{R}{R} | 494962 |
| French | Impact de Fracassecrâne // Fracassecrâne, le col des Marteaux | Fracassecrâne, le col des Marteaux | « Le moyen le plus sûr pour traverser les Crocs célestes est de voler. Le col de Fracassecrâne arrive en deuxième position, mais loin derrière. » —Samila, corps expéditionnaire de Murasa | Terrain | Au moment où Fracassecrâne, le col des Marteaux arrive sur le champ de bataille, vous pouvez payer 3 points de vie. Si vous ne le faites pas, il arrive sur le champ de bataille engagé. {T} : Ajoutez {R}. Rituel {X}{R}{R} | 492750 |
| German | Schädeltrümmer-Steinfall // Schädeltrümmer-Pass | Schädeltrümmer-Pass | „Der sicherste Weg durch die Himmelszähne ist zu fliegen. Der unsicherste Weg führt über den Schädeltrümmer-Pass." —Samila aus Murasas Expeditionsgildenhaus | Land | Sowie der Schädeltrümmer-Pass ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt er getappt ins Spiel. {T}: Erzeuge {R}. Hexerei {X}{R}{R} | 492118 |
| Italian | Schianto di Frantumateschio // Frantumateschio, il Passo dei Martelli | Frantumateschio, il Passo dei Martelli | "Il metodo più sicuro per attraversare gli Artigli Celesti è volare. Il Passo di Frantumateschio è al secondo posto, con un gran bel distacco." —Samila, Casa di Spedizioni di Murasa | Terra | Mentre Frantumateschio, il Passo dei Martelli entra nel campo di battaglia, puoi pagare 3 punti vita. Se non lo fai, entra nel campo di battaglia TAPpato. {T}: Aggiungi {R}. Stregoneria {X}{R}{R} | 493066 |
| Japanese | 髑髏砕きの一撃 // 鎚の山道、髑髏砕き | 鎚の山道、髑髏砕き | 「空牙を横断する一番安全な方法は空を飛ぶこと。ずっと劣る二番目が髑髏砕きの道ね。」 ――ムラーサ探検協会のサミーラ | 土地 | 鎚の山道、髑髏砕きが戦場に出るに際し、あなたは3点のライフを支払ってもよい。そうしないなら、これはタップ状態で戦場に出る。 {T}:{R}を加える。 ソーサリー {X}{R}{R} | 493382 |
| Korean | 해골분쇄식 일격 // 망치 협곡, 해골분쇄 | 망치 협곡, 해골분쇄 | "하늘이빨을 가로지르는 가장 안전한 길은 날아가는 거야. 해골분쇄 협곡이 두 번째긴 한데 첫 번째랑 꽤 차이가 나고." —무라사 탐험단의 사밀라 | 대지 | 망치 협곡, 해골분쇄가 전장에 들어오면서, 당신은 생명 3점을 지불할 수 있다. 그러지 않으면, 해골분쇄는 탭된 채로 전장에 들어온다. {T}: {R}를 추가한다. 집중마법 {X}{R}{R} | 493698 |
| Portuguese (Brazil) | Esmagamento de Quebra-crânio // Quebra-crânio, o Passo do Martelo | Quebra-crânio, o Passo do Martelo | "O jeito mais seguro de cruzar as Presas Celestes é voando. O Passo de Quebra-crânio é o segundo, mas bem de longe." — Samila, Casa Expedicionária de Murasa | Terreno | Conforme Quebra-crânio, o Passo do Martelo, entra no campo de batalha, você pode pagar 3 pontos de vida. Se não fizer isso, ele entrará no campo de batalha virado. {T}: Adicione {R}. Feitiço {X}{R}{R} | 494014 |
| Russian | Крушение Череполомного Перевала // Череполомный Перевал Молотов | Череполомный Перевал Молотов | «Самый безопасный способ пересечь Клыки Небес — по небу. Череполомный Перевал на втором месте — с большим отрывом». — Самила из Мурасского экспедиционного дома | Земля | При выходе Череполомного Перевала Молотов на поле битвы вы можете заплатить 3 жизни. Если вы этого не делаете, он выходит на поле битвы повернутым. {T}: добавьте {R}. Волшебство {X}{R}{R} | 494330 |
| Spanish | Estruendo de Aplastacráneos // Aplastacráneos, el Paso de los Martillos | Aplastacráneos, el Paso de los Martillos | "La forma más segura de cruzar los aerocolmillos es por aire. El Paso de los Martillos es la segunda opción, pero es bastante menos segura". —Samila, Casa expedicionaria de Murasa | Tierra | En cuanto Aplastacráneos, el Paso de los Martillos entre al campo de batalla, puedes pagar 3 vidas. Si no lo haces, entra al campo de batalla girado. {T}: Agrega {R}. Conjuro {X}{R}{R} | 492434 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
| 2020-09-25 | You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage. |
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