Other printings of "Shady Traveler // Stalking Predator": DBL #120 DBL #120 MID #120 MID #120 MID #291 MID #291
| id | 54562 |
|---|---|
| artist | Lie Setiawan |
| artistIds | 6f771d3f-310e-4aa4-841f-5ba4ba9f025a |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 25845 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Shady Traveler |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The stranger spoke to no one, and the townspeople gladly returned the favor. |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Daybound, Menace |
| language | English |
| layout | transform |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{B} |
| manaValue | 3 |
| name | Shady Traveler // Stalking Predator |
| number | 120 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| otherFaceIds | 3476f68f-ca7f-5436-88cc-046c474f7cd5 |
| power | 2 |
| printings | DBL, MID |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MID |
| side | a |
| signature | |
| sourceProducts | {'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', '539cdf81-0707-590b-ac96-1b062f6fdd86', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']} |
| subsets | |
| subtypes | Human, Werewolf |
| supertypes | |
| text | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
| toughness | 3 |
| type | Creature — Human Werewolf |
| types | Creature |
| uuid | 2c5c972d-133d-5b99-9d5b-d913cbe82bef |
| variations | 90f9b1ba-afee-5034-9bbc-88f173532548 |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54562 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 251005 |
| cardKingdomId | 250722 |
| cardsphereFoilId | 80989 |
| cardsphereId | 80967 |
| deckboxId | 60019 |
| mcmId | 575041 |
| mcmMetaId | 345504 |
| mtgArenaId | 78465 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d20be70e-7d1c-5af5-b413-e5c284c1e019 |
| mtgoFoilId | |
| mtgoId | 93202 |
| multiverseId | 534894 |
| scryfallCardBackId | |
| scryfallId | 55f0666a-5c3e-492b-b4ea-42fa7f24661b |
| scryfallIllustrationId | f5366795-a9b6-45ef-b788-2631d7d2c446 |
| scryfallOracleId | 10be1b27-bc9f-4c6e-ac85-f1fa8b2a34d6 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 248334 |
| uuid | 2c5c972d-133d-5b99-9d5b-d913cbe82bef |
| id | 54562 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 2c5c972d-133d-5b99-9d5b-d913cbe82bef |
| vintage | Legal |
| id | 54562 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0708ce1fc0daa67e |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/9d07113a64893384 |
| cardmarket | https://mtgjson.com/links/aac6fa1e1701baab |
| tcgplayer | https://mtgjson.com/links/7d7fb3b7665c9352 |
| tcgplayerEtched | |
| uuid | 2c5c972d-133d-5b99-9d5b-d913cbe82bef |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 阴沉旅人 // 潜行掠狼 | 阴沉旅人 | 陌生人没有跟任何人搭话,村民也乐得不用搭理他。 | 生物 — 人类/狼人 | 威慑(此生物只能被两个或更多生物阻挡。) 昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) | 537738 |
| Chinese Traditional | 陰沉旅人 // 潛行掠狼 | 陰沉旅人 | 陌生人沒有跟任何人搭話,村民也樂得不用搭理他。 | 生物 — 人類/狼人 | 威懾(此生物只能被兩個或更多生物阻擋。) 晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。) | 538054 |
| French | Voyageur suspect // Prédateur en chasse | Voyageur suspect | Le voyageur ne parla à personne, et les villageois furent ravis de lui rendre la pareille. | Créature — humain et loup-garou | Menace (Cette créature ne peut pas être bloquée excepté par deux créatures ou plus.) Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.) | 535842 |
| German | Zwielichtiger Reisender // Pirschender Räuber | Zwielichtiger Reisender | Der Fremde sprach mit niemandem, und die Stadtbewohner taten es ihm gleich. | Kreatur — Mensch, Werwolf | Bedrohlich (Diese Kreatur kann nicht geblockt werden, außer von zwei oder mehr Kreaturen.) Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) | 535210 |
| Italian | Viaggiatore Losco // Predatore In Appostamento | Viaggiatore Losco | Lo straniero non parlava con nessuno e i cittadini ricambiavano il favore di buon grado. | Creatura — Mannaro Umano | Minacciare (Questa creatura non può essere bloccata tranne che da due o più creature.) Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.) | 536158 |
| Japanese | 不審な旅行者 // 忍び寄る捕食者 | 不審な旅行者 | そのよそ者は誰とも会話せず、町民も進んで会話することをしなかった。 | クリーチャー — 人間・狼男 | 威迫(このクリーチャーは2体以上のクリーチャーによってしかブロックされない。) 日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。) | 536474 |
| Korean | 수상한 여행자 // 추적하는 포식자 | 수상한 여행자 | 그 이방인은 아무에게도 말을 걸지 않았고, 마을 사람들도 기꺼이 그렇게 했다. | 생물 — 인간 늑대인간 | 호전적 (이 생물은 두 개 이상의 생물에만 방어될 수 있다.) 낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.) | 536790 |
| Portuguese (Brazil) | Viajante Suspeito // Predador à Espreita | Viajante Suspeito | O estranho não falou com ninguém, e o povo da cidade retribuiu com prazer. | Criatura — Humano Lobisomem | Ameaçar (Esta criatura só pode ser bloqueada por duas ou mais criaturas.) Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.) | 537106 |
| Russian | Подозрительный Странник // Преследующий Хищник | Подозрительный Странник | Незнакомец ни с кем не разговаривал, и горожане с радостью отвечали ему взаимностью. | Существо — Человек Вервольф | Угроза (Это существо не может быть заблокировано менее чем двумя существами.) Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.) | 537422 |
| Spanish | Viajero sospechoso // Depredador al acecho | Viajero sospechoso | El forastero no habló con nadie y los aldeanos le devolvieron el favor con mucho gusto. | Criatura — Licántropo humano | Amenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.) Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.) | 535526 |
| date | text |
|---|---|
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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