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Shady Traveler // Stalking Predator MID

Other printings of "Shady Traveler // Stalking Predator": DBL #120 DBL #120 MID #120 MID #120 MID #291 MID #291

Card

id54562
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank25845
edhrecSaltiness0.11
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameShady Traveler
finishesnonfoil, foil
flavorName
flavorTextThe stranger spoke to no one, and the townspeople gladly returned the favor.
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound, Menace
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameShady Traveler // Stalking Predator
number120
originalPrintings
originalReleaseDate
originalTextMenace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
otherFaceIds3476f68f-ca7f-5436-88cc-046c474f7cd5
power2
printingsDBL, MID
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', '539cdf81-0707-590b-ac96-1b062f6fdd86', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesHuman, Werewolf
supertypes
textMenace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
toughness3
typeCreature — Human Werewolf
typesCreature
uuid2c5c972d-133d-5b99-9d5b-d913cbe82bef
variations90f9b1ba-afee-5034-9bbc-88f173532548
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54562
cardKingdomEtchedId
cardKingdomFoilId251005
cardKingdomId250722
cardsphereFoilId80989
cardsphereId80967
deckboxId60019
mcmId575041
mcmMetaId345504
mtgArenaId78465
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd20be70e-7d1c-5af5-b413-e5c284c1e019
mtgoFoilId
mtgoId93202
multiverseId534894
scryfallCardBackId
scryfallId55f0666a-5c3e-492b-b4ea-42fa7f24661b
scryfallIllustrationIdf5366795-a9b6-45ef-b788-2631d7d2c446
scryfallOracleId10be1b27-bc9f-4c6e-ac85-f1fa8b2a34d6
tcgplayerEtchedProductId
tcgplayerProductId248334
uuid2c5c972d-133d-5b99-9d5b-d913cbe82bef

Legalities

id54562
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2c5c972d-133d-5b99-9d5b-d913cbe82bef
vintageLegal

Purchase URLs

id54562
cardKingdomhttps://mtgjson.com/links/0708ce1fc0daa67e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9d07113a64893384
cardmarkethttps://mtgjson.com/links/aac6fa1e1701baab
tcgplayerhttps://mtgjson.com/links/7d7fb3b7665c9352
tcgplayerEtched
uuid2c5c972d-133d-5b99-9d5b-d913cbe82bef

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified阴沉旅人 // 潜行掠狼阴沉旅人陌生人没有跟任何人搭话,村民也乐得不用搭理他。生物 — 人类/狼人威慑(此生物只能被两个或更多生物阻挡。)
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
537738
Chinese Traditional陰沉旅人 // 潛行掠狼陰沉旅人陌生人沒有跟任何人搭話,村民也樂得不用搭理他。生物 — 人類/狼人威懾(此生物只能被兩個或更多生物阻擋。)
晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
538054
FrenchVoyageur suspect // Prédateur en chasseVoyageur suspectLe voyageur ne parla à personne, et les villageois furent ravis de lui rendre la pareille.Créature — humain et loup-garouMenace (Cette créature ne peut pas être bloquée excepté par deux créatures ou plus.)
Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
535842
GermanZwielichtiger Reisender // Pirschender RäuberZwielichtiger ReisenderDer Fremde sprach mit niemandem, und die Stadtbewohner taten es ihm gleich.Kreatur — Mensch, WerwolfBedrohlich (Diese Kreatur kann nicht geblockt werden, außer von zwei oder mehr Kreaturen.)
Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
535210
ItalianViaggiatore Losco // Predatore In AppostamentoViaggiatore LoscoLo straniero non parlava con nessuno e i cittadini ricambiavano il favore di buon grado.Creatura — Mannaro UmanoMinacciare (Questa creatura non può essere bloccata tranne che da due o più creature.)
Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
536158
Japanese不審な旅行者 // 忍び寄る捕食者不審な旅行者そのよそ者は誰とも会話せず、町民も進んで会話することをしなかった。クリーチャー — 人間・狼男威迫(このクリーチャーは2体以上のクリーチャーによってしかブロックされない。)
日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
536474
Korean수상한 여행자 // 추적하는 포식자수상한 여행자그 이방인은 아무에게도 말을 걸지 않았고, 마을 사람들도 기꺼이 그렇게 했다.생물 — 인간 늑대인간호전적 (이 생물은 두 개 이상의 생물에만 방어될 수 있다.)
낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
536790
Portuguese (Brazil)Viajante Suspeito // Predador à EspreitaViajante SuspeitoO estranho não falou com ninguém, e o povo da cidade retribuiu com prazer.Criatura — Humano LobisomemAmeaçar (Esta criatura só pode ser bloqueada por duas ou mais criaturas.)
Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
537106
RussianПодозрительный Странник // Преследующий ХищникПодозрительный СтранникНезнакомец ни с кем не разговаривал, и горожане с радостью отвечали ему взаимностью.Существо — Человек ВервольфУгроза (Это существо не может быть заблокировано менее чем двумя существами.)
Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
537422
SpanishViajero sospechoso // Depredador al acechoViajero sospechosoEl forastero no habló con nadie y los aldeanos le devolvieron el favor con mucho gusto.Criatura — Licántropo humanoAmenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.)
Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
535526

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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