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Season of Loss PBLB

Other printings of "Season of Loss": BLB #112 PBLB #112p PBLB #112s BLB #284

Card

id64619
artistDominik Mayer
artistIdsc3439c4a-1fee-4e33-9b89-18dac27ac927
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4762
edhrecSaltiness0.46
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameSeason of Loss
number112p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBLB, PBLB
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePBLB
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature of their choice.
{P}{P} — Draw a card for each creature that died under your control this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
toughness
typeSorcery
typesSorcery
uuidcf8b1840-f9b1-52a9-9b96-254d724e1e2f
variationsff74a5b8-2e2e-5ae5-8f24-35b24182b500
watermark
setNameBloomburrow Promos

Identifiers

id64619
cardKingdomEtchedId
cardKingdomFoilId300648
cardKingdomId300560
cardsphereFoilId125288
cardsphereId125384
deckboxId94198
mcmId779854
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9d94f035-7e88-5e5c-bd1d-5c8069ab378e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddc9e9f51-a9f7-4e5c-b19f-a6cf96dfbc1b
scryfallIllustrationId06a5b3a2-d6a5-48c6-859e-a1cc6dadd55b
scryfallOracleId31b5d0ad-3a4d-4f43-b0a9-c9f7a362680f
tcgplayerEtchedProductId
tcgplayerProductId560961
uuidcf8b1840-f9b1-52a9-9b96-254d724e1e2f

Legalities

id64619
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidcf8b1840-f9b1-52a9-9b96-254d724e1e2f
vintageLegal

Purchase URLs

id64619
cardKingdomhttps://mtgjson.com/links/812956047a8546b5
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/22bcf878e00c672d
cardmarket
tcgplayerhttps://mtgjson.com/links/c6337af7af90a707
tcgplayerEtched
uuidcf8b1840-f9b1-52a9-9b96-254d724e1e2f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-07-26If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2024-07-26If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2024-07-26If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-07-26No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2024-07-26No player can cast spells or activate abilities in between the modes of a resolving spell.
2024-07-26The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
2024-07-26When you're following the instructions from the first mode, first the player whose turn it is chooses which creature they're going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen.
2024-07-26You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
2024-07-26You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

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