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Season of Gathering PBLB

Other printings of "Season of Gathering": BLB #192 PBLB #192p PBLB #192s BLB #286

Card

id64665
artistA. M. Sartor
artistIdsd01bfbdc-5442-482a-a339-933e0808c697
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2174
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameSeason of Gathering
number192p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBLB, PBLB
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePBLB
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
toughness
typeSorcery
typesSorcery
uuida4ed6923-d598-55a2-b6cb-d68f8e7fb2c1
variations2ed27d22-08b8-53fa-b162-5c38c0068632
watermark
setNameBloomburrow Promos

Identifiers

id64665
cardKingdomEtchedId
cardKingdomFoilId300671
cardKingdomId300583
cardsphereFoilId125287
cardsphereId125383
deckboxId94221
mcmId779918
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id10782e13-0bc5-5962-b256-1611692f9be6
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5b72e069-0105-4fc8-8ac1-e610a3983e9f
scryfallIllustrationIdb04ab13a-11d0-4ce1-9e73-434065954f55
scryfallOracleId3ea060d8-449c-4a5e-8883-b45bd7707b5b
tcgplayerEtchedProductId
tcgplayerProductId560986
uuida4ed6923-d598-55a2-b6cb-d68f8e7fb2c1

Legalities

id64665
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuida4ed6923-d598-55a2-b6cb-d68f8e7fb2c1
vintageLegal

Purchase URLs

id64665
cardKingdomhttps://mtgjson.com/links/fc4c5848f3a74f3c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/add9c9f619c26ef8
cardmarket
tcgplayerhttps://mtgjson.com/links/2b87975b607241f3
tcgplayerEtched
uuida4ed6923-d598-55a2-b6cb-d68f8e7fb2c1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-07-26Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.
2024-07-26If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2024-07-26If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2024-07-26If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-07-26No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2024-07-26No player can cast spells or activate abilities in between the modes of a resolving spell.
2024-07-26The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
2024-07-26You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
2024-07-26You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

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