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Scurry Oak J21

Other printings of "Scurry Oak": PLST #MH2-172 MH2 #172 J21 #633

Card

id40443
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank2085
edhrecSaltiness0.52
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameScurry Oak
number633
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsJ21, MH2, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ21
side
signature
sourceProducts
subsets
subtypesTreefolk
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
toughness2
typeCreature — Treefolk
typesCreature
uuidc326b7e0-7c8c-51ce-aa9f-06447c9de803
variations
watermark
setNameJumpstart: Historic Horizons

Identifiers

id40443
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId76129
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ideac7c66e-76f8-51cb-ac29-f70060901767
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc98a3c11-9761-4037-a6bf-f5d41108b738
scryfallIllustrationIdd22e2d35-1696-4a22-ac81-c0299ed357ce
scryfallOracleIdeee6c02b-7d6a-4445-ad27-8b03176147d4
tcgplayerEtchedProductId
tcgplayerProductId
uuidc326b7e0-7c8c-51ce-aa9f-06447c9de803

Legalities

id40443
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc326b7e0-7c8c-51ce-aa9f-06447c9de803
vintageLegal

Purchase URLs

id40443
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc326b7e0-7c8c-51ce-aa9f-06447c9de803

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-06-18If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter.
2021-06-18If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2021-06-18When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness.
2021-06-18Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all.

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