Other printings of "River Kelpie": SHM #49 C19 #93 TDC #166 LTC #524
| id | 87498 |
|---|---|
| artist | Jeff Easley |
| artistIds | da17055e-693c-461a-b132-67dd88b42ca6 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 3680 |
| edhrecSaltiness | 0.09 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{U}{U} |
| manaValue | 5 |
| name | River Kelpie |
| number | 49 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 3 |
| printings | C19, LTC, SHM, TDC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | SHM |
| side | |
| signature | |
| sourceProducts | {'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', '81739fd5-ec33-55ea-8817-e5834373b8a4', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812', 'ea7263dd-e8b2-5622-bff7-9516d1ee8e51']} |
| subsets | |
| subtypes | Beast |
| supertypes | |
| text | Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 3 |
| type | Creature — Beast |
| types | Creature |
| uuid | 0b61b9d8-518b-5ca8-baa2-c695cac930d0 |
| variations | |
| watermark | |
| setName | Shadowmoor |
| id | 87498 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 124989 |
| cardKingdomId | 124703 |
| cardsphereFoilId | 41437 |
| cardsphereId | 41438 |
| deckboxId | 3714 |
| mcmId | 19063 |
| mcmMetaId | 9614 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d2ba895e-7551-56f4-9e39-73dd126cd271 |
| mtgoFoilId | 29470 |
| mtgoId | 29469 |
| multiverseId | 146094 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 970adaaf-1534-4529-8da4-c4dcf7c08b7b |
| scryfallIllustrationId | 8fb45e12-b45e-4d4d-80ca-97d1b1a58dd5 |
| scryfallOracleId | ef5c93ae-91e0-4edb-b8a3-1171a3694bb8 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 18766 |
| uuid | 0b61b9d8-518b-5ca8-baa2-c695cac930d0 |
| id | 87498 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 0b61b9d8-518b-5ca8-baa2-c695cac930d0 |
| vintage | Legal |
| id | 87498 |
|---|---|
| cardKingdom | https://mtgjson.com/links/73111d28d78f0dd2 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/e774c4e3839edb08 |
| cardmarket | https://mtgjson.com/links/9789f035079269bb |
| tcgplayer | https://mtgjson.com/links/47260ee47781cd30 |
| tcgplayerEtched | |
| uuid | 0b61b9d8-518b-5ca8-baa2-c695cac930d0 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 河流凯尔比 | 生物~野兽 | 每当河流凯尔比或另一个永久物从场上置入坟墓场时,抓一张牌。 每当有咒语从坟墓场使用时,抓一张牌。 留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。) | 173021 | ||
| French | Kelpie des rivières | Créature : bête | À chaque fois que le Kelpie des rivières ou qu'un autre permanent est mis en jeu depuis un cimetière, piochez une carte. À chaque fois qu'un sort est joué depuis un cimetière, piochez une carte. Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 173322 | ||
| German | Flusskelpie | Kreatur — Bestie | Immer wenn der Flusskelpie oder eine andere bleibende Karte aus einem Friedhof ins Spiel gebracht wird, ziehe eine Karte. Immer wenn ein Zauberspruch aus einem Friedhof gespielt wird, ziehe eine Karte. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 174526 | ||
| Italian | Kelpie Fluviale | Creatura — Bestia | Ogniqualvolta il Kelpie Fluviale o un altro permanente viene messo in gioco da un cimitero, pesca una carta. Ogniqualvolta una magia viene giocata da un cimitero, pesca una carta. Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) | 173623 | ||
| Japanese | 川のケルピー | クリーチャー — ビースト | 川のケルピーか他のパーマネントがいずれかの墓地から場に置かれるたび、カードを1枚引く。 いずれかの呪文が墓地からプレイされるたび、カードを1枚引く。 頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。) | 173924 | ||
| Portuguese (Brazil) | Kelpie do Rio | Criatura — Besta | Toda vez que Kelpie do Rio ou outra permanente for colocada em jogo vinda de um cemitério, compre um card. Toda vez que uma mágica for jogada de um cemitério, compre um card. Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.) | 172118 | ||
| Russian | Речной Келпи | Существо — Зверь | Каждый раз, когда Речной Келпи или другой перманент попадает из кладбища в игру, возьмите карту. Каждый раз, когда заклинание разыгрывается из кладбища, возьмите карту. Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.) | 172419 | ||
| Spanish | Kelpie del río | Criatura — Bestia | Siempre que el Kelpie del río u otro permanente sea puesto en juego desde el cementerio, roba una carta. Siempre que un hechizo se juegue desde el cementerio, roba una carta. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) | 172720 |
| date | text |
|---|---|
| 2008-05-01 | If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.) |
| 2008-05-01 | If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield. |
| 2008-05-01 | If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield. |
| 2008-05-01 | If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard. |
| 2008-05-01 | River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example). |
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. |
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