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Rite of Belzenlok DOM

Other printings of "Rite of Belzenlok": DOM #102 PDOM #102s

Card

id27794
artistSeb McKinnon
artistIdsad4caca0-8d89-44ce-a1a6-d5ca905bd6fb
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank13508
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsTrample
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameRite of Belzenlok
number102
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
otherFaceIds
power
printingsDOM, PDOM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDOM
side
signature
sourceProducts{'foil': ['2bfb8f04-072c-56e7-aa78-6ff5771c1db3', 'daf7e43b-88b3-57f5-a2f8-e5be450a76ef'], 'nonfoil': ['2665213e-512c-594e-a781-f036715a31cc', '2bfb8f04-072c-56e7-aa78-6ff5771c1db3', 'b1c02eaf-d8fc-50db-97d7-745c203fda75']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
toughness
typeEnchantment — Saga
typesEnchantment
uuid9d99018f-d158-5672-a110-d2c33ef34787
variations
watermark
setNameDominaria

Identifiers

id27794
cardKingdomEtchedId
cardKingdomFoilId218205
cardKingdomId217930
cardsphereFoilId54533
cardsphereId54534
deckboxId38498
mcmId355256
mcmMetaId261046
mtgArenaId67308
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcdb3fbae-4027-5b62-960d-06a2d5551d1b
mtgoFoilId
mtgoId67669
multiverseId442990
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1ed7cca3-79be-44ca-bf10-2ae1c0835ed1
scryfallIllustrationId7c1796fd-612e-4891-a7bc-9c94e5dfc3fa
scryfallOracleIda3b2e0a2-f4ad-457b-ae70-7732bc3479ff
tcgplayerEtchedProductId
tcgplayerProductId164399
uuid9d99018f-d158-5672-a110-d2c33ef34787

Legalities

id27794
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid9d99018f-d158-5672-a110-d2c33ef34787
vintageLegal

Purchase URLs

id27794
cardKingdomhttps://mtgjson.com/links/bf90d6d05bc04a27
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d9e00bafe5932d60
cardmarkethttps://mtgjson.com/links/37d97d96d02c65b4
tcgplayerhttps://mtgjson.com/links/ec0e1b2e995a0b11
tcgplayerEtched
uuid9d99018f-d158-5672-a110-d2c33ef34787

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified贝赞洛仪式结界 ~传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I, II — 派出两个0/1黑色僧侣衍生生物。
III — 派出一个6/6黑色,具飞行与践踏异能的恶魔衍生生物,且具有「在你的维持开始时,牺牲另一个生物。若你无法如此作,则此生物对你造成6点伤害。」
445411
Chinese Traditional貝贊洛儀式結界 ~傳紀(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I, II — 派出兩個0/1黑色僧侶衍生生物。
III — 派出一個6/6黑色,具飛行與踐踏異能的惡魔衍生生物,且具有「在你的維持開始時,犧牲另一個生物。若你無法如此作,則此生物對你造成6點傷害。」
445680
FrenchRituel de BelzenlokEnchantement : saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I, II — Créez deux jetons de créature 0/1 noire Clerc.
III — Créez un jeton de créature 6/6 noire Démon avec le vol, le piétinement et « Au début de votre entretien, sacrifiez une autre créature. Si vous ne pouvez pas le faire, cette créature vous inflige 6 blessures. »
443797
GermanRitus des BelzenlokVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I, II — Erzeuge zwei 0/1 schwarze Kleriker-Kreaturenspielsteine.
III — Erzeuge einen 6/6 schwarzen Dämon-Kreaturenspielstein. Er hat Flugfähigkeit, verursacht Trampelschaden und hat „Opfere zu Beginn deines Versorgungssegments eine andere Kreatur. Falls du das nicht kannst, fügt dir diese Kreatur 6 Schadenspunkte zu."
443259
ItalianRito di BelzenlokIncantesimo — Saga(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I, II — Crea due pedine creatura Chierico 0/1 nere.
III — Crea una pedina creatura Demone 6/6 nera con volare, travolgere e "All'inizio del tuo mantenimento, sacrifica un'altra creatura. Se non puoi farlo, questa creatura ti infligge 6 danni".
444066
Japaneseベルゼンロック典礼エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンターを1個加える。IIIの後に、生け贄に捧げる。)
I, II ― 黒の0/1のクレリック・クリーチャー・トークンを2体生成する。
III ― 飛行とトランプルと「あなたのアップキープの開始時に、他のクリーチャー1体を生け贄に捧げる。そうできないなら、このクリーチャーはあなたに6点のダメージを与える。」を持つ黒の6/6のデーモン・クリーチャー・トークンを1体生成する。
444335
Korean벨젠로크의 의식부여마법 — 서사시(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.)
I, II — 0/1 흑색 성직자 생물 토큰 두 개를 만든다.
III — 비행, 돌진 및 "당신의 유지단 시작에, 다른 생물 한 개를 희생한다. 그럴 수 없다면, 이 생물은 당신에게 피해 6점을 입힌다."를 가진 6/6 흑색 악마 생물 토큰 한 개를 만든다.
444604
Portuguese (Brazil)Rito de BelzenlokEncantamento — Saga(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I, II — Crie duas fichas de criatura preta 0/1 do tipo Clérigo.
III — Crie uma ficha de criatura preta 6/6 do tipo Demônio com voar, atropelar e "No início de sua manutenção, sacrifique outra criatura. Se não puder, esta criatura causará 6 pontos de dano a você."
444873
RussianОбряд БельзенлокаЧары — Сага(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)
I, II — Создайте две фишки существа 0/1 черный Священник.
III — Создайте одну фишку существа 6/6 черный Демон с Полетом, Пробивным ударом и способностью «В начале вашего шага поддержки пожертвуйте другое существо. Если вы не можете этого сделать, это существо наносит вам 6 повреждений».
445142
SpanishRito de BelzenlokEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I, II — Crea dos fichas de criatura Clérigo negras 0/1.
III — Crea una ficha de criatura Demonio negra 6/6 con las habilidades de volar y arrollar y "Al comienzo de tu mantenimiento, sacrifica otra criatura. Si no puedes, esta criatura te hace 6 puntos de daño".
443528

Rulings

datetext
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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