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Reaper of Night // Harvest Fear ELD

Other printings of "Reaper of Night // Harvest Fear": PLST #ELD-102 PLST #ELD-102 ELD #102 ELD #102 ELD #289 ELD #289 PRM #78770 PRM #78770

Card

id30074
artistJeff Simpson
artistIdsbb21cc10-54bf-4d10-b90c-72ba55dd3d37
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank22014
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameHarvest Fear
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue7
nameReaper of Night // Harvest Fear
number102
originalPrintings
originalReleaseDate
originalTextTarget opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) // Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
otherFaceIds223aa9a5-a95c-53fd-bdd2-aee24b7fa7cc
power
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeELD
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textTarget opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid57d7d404-cb16-591a-97e6-43a71d32701c
variations084595aa-9673-52d0-89ec-d7f846bce8c2
watermark
setNameThrone of Eldraine

Identifiers

id30074
cardKingdomEtchedId
cardKingdomFoilId227966
cardKingdomId227691
cardsphereFoilId62304
cardsphereId62028
deckboxId46158
mcmId401969
mcmMetaId282614
mtgArenaId70249
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id15716bbc-13b6-5c26-89e0-c30145a5b191
mtgoFoilId
mtgoId78322
multiverseId473064
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4dc774b4-3f70-4351-b1b8-8a0193cb3a50
scryfallIllustrationId688d681d-bd7d-461a-ac4b-0663b23cd4a0
scryfallOracleIdd40e5a76-6c9a-47eb-b412-d3056cf36b3f
tcgplayerEtchedProductId
tcgplayerProductId199528
uuid57d7d404-cb16-591a-97e6-43a71d32701c

Legalities

id30074
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid57d7d404-cb16-591a-97e6-43a71d32701c
vintageLegal

Purchase URLs

id30074
cardKingdomhttps://mtgjson.com/links/5b2c42b487f08bc8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a48d5b1b9dbe7e9c
cardmarkethttps://mtgjson.com/links/e3e147bfd89eeea4
tcgplayerhttps://mtgjson.com/links/48ef36bddf018ad7
tcgplayerEtched
uuid57d7d404-cb16-591a-97e6-43a71d32701c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified暗夜死神 // 收割恐惧收割恐惧法术~历险目标对手弃两张牌。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)475485
Chinese Traditional暗夜死神 // 收割恐懼收割恐懼巫術~歷險目標對手棄兩張牌。(然後放逐此牌。之後你還可以從放逐區中施放該生物。)475754
FrenchFaucheur de la nuit // Moisson de peurMoisson de peurRituel : aventureL'adversaire ciblé se défausse de deux cartes. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)473871
GermanSchnitter der Nacht // Furcht erntenFurcht erntenHexerei — AbenteuerEin Gegner deiner Wahl wirft zwei Karten ab. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)473333
ItalianMietitore della Notte // Raccogliere la PauraRaccogliere la PauraStregoneria — AvventuraUn avversario bersaglio scarta due carte. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)474140
Japanese夜の死神 // 恐(きょう)怖(ふ)心(しん)の収(しゅう)穫(かく)恐(きょう)怖(ふ)心(しん)の収(しゅう)穫(かく)ソーサリー ― 出来事対戦相手1人を対象とする。そのプレイヤーはカードを2枚捨てる。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)474409
Korean밤의 사신 // 공포 수확공포 수확집중마법 — 모험상대를 목표로 정한다. 그 플레이어는 카드 두 장을 버린다. (그 후 이 카드를 추방한다. 당신은 나중에 추방 영역에서 이 생물을 발동할 수 있다.)474678
Portuguese (Brazil)Ceifador da Noite // Colher MedoColher MedoFeitiço — AventuraO oponente alvo descarta dois cards. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)474947
RussianНочной Жнец // Жатва СтрахаЖатва СтрахаВолшебство — ПриключениеЦелевой оппонент сбрасывает две карты. (Затем изгоните эту карту. Позже вы можете разыграть эту карту как существо из изгнания.)475216
SpanishSegador de la noche // Cosechar el miedoCosechar el miedoConjuro — AventuraEl oponente objetivo descarta dos cartas. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)473602

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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