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Reaper of Night // Harvest Fear PLST

Other printings of "Reaper of Night // Harvest Fear": PLST #ELD-102 PLST #ELD-102 ELD #102 ELD #102 ELD #289 ELD #289 PRM #78770 PRM #78770

Card

id71683
artistJeff Simpson
artistIdsbb21cc10-54bf-4d10-b90c-72ba55dd3d37
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank22021
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameReaper of Night
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{5}{B}{B}
manaValue7
nameReaper of Night // Harvest Fear
numberELD-102
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds54b73e92-5c4a-5787-a64f-a38c4b1824e8
power4
printingsELD, PLST, PRM
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
sidea
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesSpecter
supertypes
textWhenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
toughness5
typeCreature — Specter
typesCreature
uuidf3ca8c35-f07d-5302-86e6-c320ad0d8476
variations
watermark
setNameThe List

Identifiers

id71683
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230344
cardsphereFoilId
cardsphereId64399
deckboxId47625
mcmId419081
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1d12a65c-b4fd-581c-89c8-aa1298338012
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf0947ddf-cc91-495b-8410-0dad1b916047
scryfallIllustrationId688d681d-bd7d-461a-ac4b-0663b23cd4a0
scryfallOracleIdd40e5a76-6c9a-47eb-b412-d3056cf36b3f
tcgplayerEtchedProductId
tcgplayerProductId204363
uuidf3ca8c35-f07d-5302-86e6-c320ad0d8476

Legalities

id71683
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf3ca8c35-f07d-5302-86e6-c320ad0d8476
vintageLegal

Purchase URLs

id71683
cardKingdomhttps://mtgjson.com/links/03cb1ee1b809a1fe
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/78b5fd3879b853a2
tcgplayerEtched
uuidf3ca8c35-f07d-5302-86e6-c320ad0d8476

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If Reaper of Night attacks a planeswalker, the controller of the planeswalker is the defending player.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If the defending player has three or more cards in hand as Reaper of Night attacks, its ability won't trigger at all. If that player has three or more cards in hand as the ability resolves, it doesn't gain flying.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04Once Reaper of Night's ability has resolved, the number of cards in defending player's hand no longer matters. Reaper of Night won't gain or lose flying if that number changes later in the turn.
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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