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Primordial Mist PZ2

Other printings of "Primordial Mist": C18 #12 DSC #123 PZ2 #70733

Card

id84291
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5811
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
namePrimordial Mist
number70733
originalPrintings
originalReleaseDate2018-12-06
originalText
otherFaceIds
power
printingsC18, DSC, PZ2
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypes
supertypes
textAt the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
toughness
typeEnchantment
typesEnchantment
uuid0fdf07d8-f830-5dd3-ab03-01758e4754f3
variations
watermark
setNameTreasure Chest

Identifiers

id84291
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id21bc3954-a41a-5e0d-9d26-462ea20fc3ee
mtgoFoilId
mtgoId70733
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdebf1d150-f453-42e9-ac8c-99911d8eb498
scryfallIllustrationIdea80aed2-0493-49ac-98ac-19eb7fba5953
scryfallOracleIdafc9e1d3-b012-49e9-8d22-89abbee03c22
tcgplayerEtchedProductId
tcgplayerProductId
uuid0fdf07d8-f830-5dd3-ab03-01758e4754f3

Legalities

id84291
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0fdf07d8-f830-5dd3-ab03-01758e4754f3
vintageLegal

Purchase URLs

id84291
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid0fdf07d8-f830-5dd3-ab03-01758e4754f3

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2018-07-13Activating Primordial Mist's last ability doesn't trigger abilities that trigger "when [something] is turned face up."
2018-07-13Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2018-07-13At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so.
2018-07-13Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature.
2018-07-13Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2018-07-13Casting an exiled card causes it to leave exile. You can't cast it multiple times.
2018-07-13If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2018-07-13If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.
2018-07-13If you activate Primordial Mist's last ability but don't play the exiled card this turn, it remains exiled.
2018-07-13If you somehow control a face-down token, you may exile it to activate Primordial Mist's last ability, but you won't be able to cast that token.
2018-07-13Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down.
2018-07-13The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.
2018-07-13The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2018-07-13There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2018-07-13Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2018-07-13You may play a land exiled this way only if you have an available land play this turn.
2018-07-13You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on).
2018-07-13You must follow the normal timing permissions and restrictions of each card you play.
2018-07-13You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs such as evoke costs.

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