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Phantasmal Fiend ALL

Other printings of "Phantasmal Fiend": DKM #8a DKM #8b ALL #57a ALL #57b CST #57a ME2 #108

Card

id9733
artistScott Kirschner
artistIdsa9199ae8-9891-4366-bf5b-42cfb662d840
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB
defense
duelDeck
edhrecRank29646
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
namePhantasmal Fiend
number57a
originalPrintings
originalReleaseDate
originalText{B}: +1/-1 until end of turn
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.
otherFaceIds
power1
printingsALL, CST, DKM, ME2
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeALL
side
signature
sourceProducts{'nonfoil': ['6d34b813-0fd3-5d4e-a9e9-a61bb8c4f517']}
subsets
subtypesIllusion
supertypes
text{B}: This creature gets +1/-1 until end of turn.
{1}{U}: Switch this creature's power and toughness until end of turn.
toughness5
typeCreature — Illusion
typesCreature
uuid6677bdaf-704b-52e6-8f73-71a7d788a37b
variations6dee161b-7fcc-58f5-aa17-0997a5ceb846
watermark
setNameAlliances

Identifiers

id9733
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId220020
cardsphereFoilId
cardsphereId4841
deckboxId6678
mcmId7873
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddd46fa9a-d8a2-574d-9b44-42e5d9ce4f89
mtgoFoilId
mtgoId
multiverseId3085
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9a05d428-7c70-4813-8e6c-20278cc0b0bd
scryfallIllustrationIda528d0d9-3cd8-4af9-9e75-990485e43ac3
scryfallOracleId821ce349-5379-4415-89e2-224e21dda24b
tcgplayerEtchedProductId
tcgplayerProductId81838
uuid6677bdaf-704b-52e6-8f73-71a7d788a37b

Legalities

id9733
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid6677bdaf-704b-52e6-8f73-71a7d788a37b
vintageLegal

Purchase URLs

id9733
cardKingdomhttps://mtgjson.com/links/e0e97f1dcb61e8e0
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/366ef9f859e79238
tcgplayerEtched
uuid6677bdaf-704b-52e6-8f73-71a7d788a37b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFielleux phantasmatique
GermanTraumunholdBeschwörung eines Traumwesens{B}: +1/-1 bis zum Ende des Zuges.
{1}{U}: Vertausche bis zum Ende des Zuges die Stärke und Widerstandskraft des Traumunholds. Effekte, die die Stärke des Traumunholds verändern, verändern stattdessen die Widerstandskraft und umgekehrt.
ItalianDemone Illusorio
Portuguese (Brazil)Demônio Fantasmal
SpanishEsfera fantasmal

Rulings

datetext
2005-11-01Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
2008-10-01Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
2021-03-19Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
2021-03-19Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
2021-03-19Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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