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Orochi Soul-Reaver OTC

Other printings of "Orochi Soul-Reaver": OTC #22 OTC #58

Card

id62750
artistBram Sels
artistIds2e90d3c1-e8ac-45c7-9d5a-63385c1a384d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3918
edhrecSaltiness0.26
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest, Ninjutsu, Treasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{B}
manaValue6
nameOrochi Soul-Reaver
number58
originalPrintings
originalReleaseDate
originalTextNinjutsu {3}{B}
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library.
otherFaceIds
power5
printingsOTC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeOTC
side
signature
sourceProducts{'nonfoil': ['6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad']}
subsets
subtypesSnake, Ninja, Rogue
supertypes
textNinjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
toughness4
typeCreature — Snake Ninja Rogue
typesCreature
uuidbdae68d9-2088-559a-b97e-715f1cc3fe54
variations1cff6503-354c-5448-902c-d6dab306a1f6
watermark
setNameOutlaws of Thunder Junction Commander

Identifiers

id62750
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId295053
cardsphereFoilId
cardsphereId120116
deckboxId90629
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcebb1af1-9a3c-51c1-b657-fb844a42388b
mtgoFoilId
mtgoId124511
multiverseId660150
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ba1d8a7-2249-4c74-adb7-d13a9b347571
scryfallIllustrationIdd9f13e82-c533-43cc-8f77-6df15fba290e
scryfallOracleId6d9ab641-ba99-4b27-a84e-8c2ae57a2fc1
tcgplayerEtchedProductId
tcgplayerProductId545439
uuidbdae68d9-2088-559a-b97e-715f1cc3fe54

Legalities

id62750
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidbdae68d9-2088-559a-b97e-715f1cc3fe54
vintageLegal

Purchase URLs

id62750
cardKingdomhttps://mtgjson.com/links/fa2ab72660d23c56
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9580234bb0b83d20
tcgplayerEtched
uuidbdae68d9-2088-559a-b97e-715f1cc3fe54

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified裂魂蛇人生物 — 蛇/忍者/浪客忍术{3}{B}
每当由你操控的一个或数个生物对任一牌手造成战斗伤害时,派出一个珍宝衍生物并显化该牌手的牌库顶牌。
660278
FrenchVoleur d'âme orochiCréature — serpent et ninja et gredinNinjutsu {3}{B}
À chaque fois qu'au moins une créature que vous contrôlez inflige des blessures de combat à un joueur, créez un jeton Trésor et manifestez la carte du dessus de la bibliothèque de ce joueur.
660214
GermanOrochi-SeelenplündererKreatur — Ophis, Ninja, RäuberNinjutsu {3}{B}
Immer wenn eine oder mehrere Kreaturen, die du kontrollierst, einem Spieler Kampfschaden zufügen, erzeuge einen Schatz-Spielstein und manifestiere die oberste Karte der Bibliothek jenes Spielers.
660182
Japanese大蛇の魂裂きクリーチャー — 蛇・忍者・ならず者忍術{3}{B}
あなたがコントロールしている1体以上のクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、宝物・トークン1つを生成し、そのプレイヤーのライブラリーの一番上にあるカード1枚を予示する。
660246

Rulings

datetext
2024-04-12Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
2024-04-12As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature to its owner’s hand. The Ninja card stays revealed and isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
2024-04-12If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
2024-04-12The creature with ninjutsu enters the battlefield attacking the same player, planeswalker, or battle that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player, planeswalker, or battle it’s attacking.
2024-04-12The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combat damage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won’t deal combat damage.
2024-04-12The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
2024-04-12Your opponents can’t look at the card they own that you manifested.

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