Other printings of "Munda, Ambush Leader": BFZ #215 PBFZ #215s
| id | 64531 |
|---|---|
| artist | Johannes Voss |
| artistIds | 3593dd7e-c547-4a32-81cd-7da725f60118 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R, W |
| colorIndicator | |
| colors | R, W |
| defense | |
| duelDeck | |
| edhrecRank | 17120 |
| edhrecSaltiness | 0.27 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | 1 |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Haste, Rally |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {2}{R}{W} |
| manaValue | 4 |
| name | Munda, Ambush Leader |
| number | 215s |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | 3 |
| printings | BFZ, PBFZ |
| promoTypes | setpromo, prerelease, datestamped |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | PBFZ |
| side | |
| signature | |
| sourceProducts | {'foil': ['9f4c40bb-f9d0-54c1-8484-fa331295ce91']} |
| subsets | |
| subtypes | Kor, Ally |
| supertypes | Legendary |
| text | Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
| toughness | 4 |
| type | Legendary Creature — Kor Ally |
| types | Creature |
| uuid | 510cbbc8-0a5b-5e17-8208-52a726d1ce13 |
| variations | |
| watermark | |
| setName | Battle for Zendikar Promos |
| id | 64531 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 204830 |
| cardKingdomId | |
| cardsphereFoilId | 37345 |
| cardsphereId | |
| deckboxId | 30094 |
| mcmId | 285043 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 6176baea-ac07-5fa2-89be-0702375c2d1e |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 863af3aa-8127-48c2-bb2a-386efeb904bb |
| scryfallIllustrationId | f65a054e-9d14-4ad8-a52d-de3424e992ab |
| scryfallOracleId | 4d5da73a-f22a-4446-b5f9-504dfabf1d52 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 105928 |
| uuid | 510cbbc8-0a5b-5e17-8208-52a726d1ce13 |
| id | 64531 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 510cbbc8-0a5b-5e17-8208-52a726d1ce13 |
| vintage | Legal |
| id | 64531 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a377e1be8522c683 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/c01ad31c19fe1a1c |
| tcgplayerEtched | |
| uuid | 510cbbc8-0a5b-5e17-8208-52a726d1ce13 |
No foreign data.
| date | text |
|---|---|
| 2015-08-25 | If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself. |
| 2015-08-25 | When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. |
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